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Titlebook: Enhancing Video Game Localization Through Dubbing; Laura Mejías-Climent Book 2021 The Editor(s) (if applicable) and The Author(s), under e

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書目名稱Enhancing Video Game Localization Through Dubbing
編輯Laura Mejías-Climent
視頻videohttp://file.papertrans.cn/312/311327/311327.mp4
概述Fills a gap in the existing literature by approaching video game localization from the perspective of dubbing.Presents a novel multimodal characterization of video games.Places special emphasis on a d
叢書名稱Palgrave Studies in Translating and Interpreting
圖書封面Titlebook: Enhancing Video Game Localization Through Dubbing;  Laura Mejías-Climent Book 2021 The Editor(s) (if applicable) and The Author(s), under e
描述.This book addresses the hot topic in audiovisual translation (AVT) of video game localization through the unique perspective of dubbing, an area which has so far received relatively little scholarly focus. The author analyses the main characteristics of video game localization within the context of English-Spanish dubbing, and emphasizes the implications for research and localization as a professional practice. The book will appeal to translation studies scholars and students, as well as AVT professionals looking to understand localization processes from a systematized approach..
出版日期Book 2021
關(guān)鍵詞audiovisual translation; multimodal product; interactive genre; game situations; Game Studies; Assassin‘s
版次1
doihttps://doi.org/10.1007/978-3-030-88292-1
isbn_softcover978-3-030-88294-5
isbn_ebook978-3-030-88292-1Series ISSN 2947-5740 Series E-ISSN 2947-5759
issn_series 2947-5740
copyrightThe Editor(s) (if applicable) and The Author(s), under exclusive licence to Springer Nature Switzerl
The information of publication is updating

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https://doi.org/10.1057/9781137321404he media localization field is included to avoid terminology overlap when referring to dubbing, voice-over and lip-sync. The industrial process of film dubbing is reviewed to establish a comparison with game dubbing. The model of quality standards in film dubbing also serves as a basis to study the
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The Psychology of War and Peacezed contents of four video games, in their English and Spanish dubbed versions, rather than using time codes as these cannot be traced in interactive material. Previous descriptive studies in audiovisual translation (AVT) serve as an essential reference, adapting the methodology to the particulariti
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