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Titlebook: Engagement Design; Designing for Intera Nelson Zagalo Book 2020 Springer Nature Switzerland AG 2020 Engagement Design.Interaction Design.De

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21#
發(fā)表于 2025-3-25 07:14:54 | 只看該作者
https://doi.org/10.1007/978-3-030-46119-5engagement design model. Empirical data from video game motivations is interpreted and discussed from different angles using diverse psychological theories. All is then confronted with real personas (historical figures) to collect more evidence and create an understanding as robust as possible of th
22#
發(fā)表于 2025-3-25 08:37:53 | 只看該作者
23#
發(fā)表于 2025-3-25 13:52:14 | 只看該作者
24#
發(fā)表于 2025-3-25 17:46:59 | 只看該作者
https://doi.org/10.1007/978-3-031-65703-0 in both the literature and the empirical data supporting the model. Each of the three streams is then presented in contrast to different applications that make use of their principles, from which we launch the analysis of various applied cases in order to understand the model’s dimensionality and d
25#
發(fā)表于 2025-3-25 23:18:06 | 只看該作者
From Experience to Engagement,d transforms these messages. To improve the design of interaction of these media, we have approached experience as being studied in HCI. However, this demonstrated that it was not able to deliver the needs of design. We propose then to move the research on interactive media design from experience to
26#
發(fā)表于 2025-3-26 00:54:39 | 只看該作者
27#
發(fā)表于 2025-3-26 08:22:42 | 只看該作者
28#
發(fā)表于 2025-3-26 10:01:46 | 只看該作者
Artefacts and Representation,nd contexts. We present the representation divided into three main categories—symbolic, enactive and mimetic—from which we then build a discussion on the different impacts they have on interaction. The artefact analysis gets deeper with the analysis of the pleasure motives and stimuli and its correl
29#
發(fā)表于 2025-3-26 14:14:22 | 只看該作者
30#
發(fā)表于 2025-3-26 16:53:27 | 只看該作者
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