找回密碼
 To register

QQ登錄

只需一步,快速開(kāi)始

掃一掃,訪問(wèn)微社區(qū)

打印 上一主題 下一主題

Titlebook: Emotion in Games; Theory and Praxis Kostas Karpouzis,Georgios N. Yannakakis Book 2016 Springer International Publishing Switzerland 2016 af

[復(fù)制鏈接]
樓主: clannish
31#
發(fā)表于 2025-3-26 22:50:06 | 只看該作者
32#
發(fā)表于 2025-3-27 03:46:24 | 只看該作者
https://doi.org/10.1007/978-3-319-93345-0e cinematography can be defined as the art of visualizing the content of a computer game. The relationship between game cinematography and its traditional counterpart is extremely tight as, in both cases, the aim of cinematography is to control the viewer’s perspective and affect his or her percepti
33#
發(fā)表于 2025-3-27 09:21:32 | 只看該作者
https://doi.org/10.1057/9780230609358tilised to both infer and evoke emotion is discussed, commencing with an historical review that traces back to video games’ humble beginnings. As we move towards the present day this chapter looks at how biofeedback technology, that can facilitate the control and procedural generation of game sound
34#
發(fā)表于 2025-3-27 11:28:11 | 只看該作者
35#
發(fā)表于 2025-3-27 16:06:38 | 只看該作者
Oscillation of Difference Equations,of emotion in the context of games. We discuss body movement as a means for biasing emotional experience and encouraging bonding in social interaction. Finally, we discuss gaps and opportunities for future research. Promising directions include broadening the scope of body-based games and emotion to
36#
發(fā)表于 2025-3-27 19:59:10 | 只看該作者
Ravi P. Agarwal,Said R. Grace,Donal O’Reganamong other things hyper-arousal. A number of games and game-like tools for treating Post Traumatic Stress Disorder are described. Subsequently, the chapter describes the design, development, and testing of a specific game for addressing Post Traumatic Stress Disorder which uses emotion recognition
37#
發(fā)表于 2025-3-28 01:21:13 | 只看該作者
Food-Limited Population Models, this chapter, we describe ., a multiplayer serious game we designed that supports children in learning and experimenting with conflict resolution approaches. Drawing on experiential learning as an underlying learning philosophy, and based on Bodine and Crawford’s six-phase model of resolving confli
38#
發(fā)表于 2025-3-28 05:23:52 | 只看該作者
39#
發(fā)表于 2025-3-28 07:53:52 | 只看該作者
https://doi.org/10.1007/978-1-349-03577-9k we focus on levels and introduce a taxonomy of approaches for emotion-driven level generation. We then review four characteristic level generators of our earlier work that exemplify each one of the approaches introduced. We conclude the chapter with our vision on the future of emotion-driven level generation.
40#
發(fā)表于 2025-3-28 14:21:02 | 只看該作者
 關(guān)于派博傳思  派博傳思旗下網(wǎng)站  友情鏈接
派博傳思介紹 公司地理位置 論文服務(wù)流程 影響因子官網(wǎng) 吾愛(ài)論文網(wǎng) 大講堂 北京大學(xué) Oxford Uni. Harvard Uni.
發(fā)展歷史沿革 期刊點(diǎn)評(píng) 投稿經(jīng)驗(yàn)總結(jié) SCIENCEGARD IMPACTFACTOR 派博系數(shù) 清華大學(xué) Yale Uni. Stanford Uni.
QQ|Archiver|手機(jī)版|小黑屋| 派博傳思國(guó)際 ( 京公網(wǎng)安備110108008328) GMT+8, 2025-10-14 20:59
Copyright © 2001-2015 派博傳思   京公網(wǎng)安備110108008328 版權(quán)所有 All rights reserved
快速回復(fù) 返回頂部 返回列表
乐平市| 苏尼特左旗| 霸州市| 砀山县| 山丹县| 海丰县| 哈尔滨市| 南昌市| 山东省| 阜平县| 平南县| 屏东市| 东兰县| 华池县| 万年县| 合水县| 道孚县| 云霄县| 遵义市| 新营市| 宁蒗| 泽州县| 探索| 泸西县| 边坝县| 兴山县| 连州市| 顺昌县| 临潭县| 崇州市| 黄冈市| 噶尔县| 通州市| 昂仁县| 松江区| 周至县| 赞皇县| 延津县| 浦江县| 惠水县| 湖口县|