找回密碼
 To register

QQ登錄

只需一步,快速開始

掃一掃,訪問微社區(qū)

打印 上一主題 下一主題

Titlebook: Emotion in Games; Theory and Praxis Kostas Karpouzis,Georgios N. Yannakakis Book 2016 Springer International Publishing Switzerland 2016 af

[復(fù)制鏈接]
查看: 26454|回復(fù): 57
樓主
發(fā)表于 2025-3-21 17:12:42 | 只看該作者 |倒序?yàn)g覽 |閱讀模式
書目名稱Emotion in Games
副標(biāo)題Theory and Praxis
編輯Kostas Karpouzis,Georgios N. Yannakakis
視頻videohttp://file.papertrans.cn/309/308642/308642.mp4
概述Explores theory and practice on how to induce, measure and utilise emotion in gaming environments.Elaborates on measuring emotion for richer learning, assessment and entertainment experiences.Includes
叢書名稱Socio-Affective Computing
圖書封面Titlebook: Emotion in Games; Theory and Praxis Kostas Karpouzis,Georgios N. Yannakakis Book 2016 Springer International Publishing Switzerland 2016 af
描述The core message of this book is: computer games best realise affective interaction. This book brings together contributions from specialists in affective computing, game studies, game artificial intelligence, user experience research, sensor technology, multi-modal interfaces and psychology that will advance the state-of-the-art in player experience research; affect modelling, induction, and sensing; affect-driven game adaptation and game-based learning and assessment. In 3 parts the books covers Theory, Emotion Modelling and Affect-Driven Adaptation, and Applications. .This book will be of interest to researchers and scholars in the fieldsof game research, affective computing, human computer interaction, andartificial intelligence...?.
出版日期Book 2016
關(guān)鍵詞affective computing; emotion; game-based learning; natural interaction; player experience
版次1
doihttps://doi.org/10.1007/978-3-319-41316-7
isbn_softcover978-3-319-82321-8
isbn_ebook978-3-319-41316-7Series ISSN 2509-5706 Series E-ISSN 2509-5714
issn_series 2509-5706
copyrightSpringer International Publishing Switzerland 2016
The information of publication is updating

書目名稱Emotion in Games影響因子(影響力)




書目名稱Emotion in Games影響因子(影響力)學(xué)科排名




書目名稱Emotion in Games網(wǎng)絡(luò)公開度




書目名稱Emotion in Games網(wǎng)絡(luò)公開度學(xué)科排名




書目名稱Emotion in Games被引頻次




書目名稱Emotion in Games被引頻次學(xué)科排名




書目名稱Emotion in Games年度引用




書目名稱Emotion in Games年度引用學(xué)科排名




書目名稱Emotion in Games讀者反饋




書目名稱Emotion in Games讀者反饋學(xué)科排名




單選投票, 共有 0 人參與投票
 

0票 0%

Perfect with Aesthetics

 

0票 0%

Better Implies Difficulty

 

0票 0%

Good and Satisfactory

 

0票 0%

Adverse Performance

 

0票 0%

Disdainful Garbage

您所在的用戶組沒有投票權(quán)限
沙發(fā)
發(fā)表于 2025-3-21 23:19:27 | 只看該作者
板凳
發(fā)表于 2025-3-22 00:59:48 | 只看該作者
Affective Involvement in Digital Games Model, an analytical framework designed to understand player experience developed through qualitative research. The model identifies six dimensions of involvement in digital games, namely kinesthetic involvement, spatial involvement, shared involvement, narrative involvement, ludic involvement and
地板
發(fā)表于 2025-3-22 08:02:11 | 只看該作者
Multimodal Sensing in Affective Gamingystick, a mouse, a keyboard or a proprietary game controller. Recent technological advances have enabled the introduction of more elaborated approaches in which the player is able to interact with the game using body pose, facial expressions, actions, even physiological signals. The future lies in ‘
5#
發(fā)表于 2025-3-22 11:29:43 | 只看該作者
6#
發(fā)表于 2025-3-22 12:52:43 | 只看該作者
7#
發(fā)表于 2025-3-22 18:59:30 | 只看該作者
8#
發(fā)表于 2025-3-22 22:35:23 | 只看該作者
9#
發(fā)表于 2025-3-23 04:46:57 | 只看該作者
10#
發(fā)表于 2025-3-23 06:25:22 | 只看該作者
Emotion-Driven Narrative Generation remains an open problem. With the development of models of emotion, it would be possible to use these models as means of evaluating stories for their emotional content. In this chapter, we discuss Dramatis, a model of suspense. This model measures the level of suspense in a story by attempting to d
 關(guān)于派博傳思  派博傳思旗下網(wǎng)站  友情鏈接
派博傳思介紹 公司地理位置 論文服務(wù)流程 影響因子官網(wǎng) 吾愛論文網(wǎng) 大講堂 北京大學(xué) Oxford Uni. Harvard Uni.
發(fā)展歷史沿革 期刊點(diǎn)評 投稿經(jīng)驗(yàn)總結(jié) SCIENCEGARD IMPACTFACTOR 派博系數(shù) 清華大學(xué) Yale Uni. Stanford Uni.
QQ|Archiver|手機(jī)版|小黑屋| 派博傳思國際 ( 京公網(wǎng)安備110108008328) GMT+8, 2025-10-14 20:54
Copyright © 2001-2015 派博傳思   京公網(wǎng)安備110108008328 版權(quán)所有 All rights reserved
快速回復(fù) 返回頂部 返回列表
兴义市| 永定县| 博野县| 上杭县| 遂川县| 高邮市| 五原县| 尚义县| 新河县| 华坪县| 辽宁省| 开阳县| 馆陶县| 永仁县| 石河子市| 新化县| 精河县| 高台县| 许昌县| 神农架林区| 唐山市| 江达县| 大冶市| 永德县| 岳普湖县| 利川市| 扬州市| 浦县| 沙湾县| 新建县| 通山县| 上饶县| 婺源县| 芜湖县| 龙口市| 姜堰市| 特克斯县| 青海省| 秦安县| 石门县| 米泉市|