找回密碼
 To register

QQ登錄

只需一步,快速開始

掃一掃,訪問微社區(qū)

打印 上一主題 下一主題

Titlebook: Emotion in Games; Theory and Praxis Kostas Karpouzis,Georgios N. Yannakakis Book 2016 Springer International Publishing Switzerland 2016 af

[復(fù)制鏈接]
樓主: clannish
11#
發(fā)表于 2025-3-23 11:03:50 | 只看該作者
Game Cinematography: From Camera Control to Player Emotionse cinematography can be defined as the art of visualizing the content of a computer game. The relationship between game cinematography and its traditional counterpart is extremely tight as, in both cases, the aim of cinematography is to control the viewer’s perspective and affect his or her percepti
12#
發(fā)表于 2025-3-23 17:56:10 | 只看該作者
13#
發(fā)表于 2025-3-23 19:30:38 | 只看該作者
Emotional Appraisal Engines for Gamesffective behavior generation explicitly tailored towards games. In this chapter we discuss the rationale for specialized . for games, analogous to having specialized physics engines. Such engines provide basic emotion modeling capabilities to generate emotions for Non Player Characters (NPCs), just
14#
發(fā)表于 2025-3-24 00:06:12 | 只看該作者
Emotion and Body-Based Games: Overview and Opportunitiesof emotion in the context of games. We discuss body movement as a means for biasing emotional experience and encouraging bonding in social interaction. Finally, we discuss gaps and opportunities for future research. Promising directions include broadening the scope of body-based games and emotion to
15#
發(fā)表于 2025-3-24 02:37:00 | 只看該作者
16#
發(fā)表于 2025-3-24 07:34:10 | 只看該作者
Understanding and Designing for Conflict Learning Through Games this chapter, we describe ., a multiplayer serious game we designed that supports children in learning and experimenting with conflict resolution approaches. Drawing on experiential learning as an underlying learning philosophy, and based on Bodine and Crawford’s six-phase model of resolving confli
17#
發(fā)表于 2025-3-24 12:28:02 | 只看該作者
978-3-319-82321-8Springer International Publishing Switzerland 2016
18#
發(fā)表于 2025-3-24 18:20:33 | 只看該作者
19#
發(fā)表于 2025-3-24 22:25:01 | 只看該作者
20#
發(fā)表于 2025-3-24 23:36:51 | 只看該作者
 關(guān)于派博傳思  派博傳思旗下網(wǎng)站  友情鏈接
派博傳思介紹 公司地理位置 論文服務(wù)流程 影響因子官網(wǎng) 吾愛論文網(wǎng) 大講堂 北京大學(xué) Oxford Uni. Harvard Uni.
發(fā)展歷史沿革 期刊點(diǎn)評 投稿經(jīng)驗(yàn)總結(jié) SCIENCEGARD IMPACTFACTOR 派博系數(shù) 清華大學(xué) Yale Uni. Stanford Uni.
QQ|Archiver|手機(jī)版|小黑屋| 派博傳思國際 ( 京公網(wǎng)安備110108008328) GMT+8, 2025-10-14 17:32
Copyright © 2001-2015 派博傳思   京公網(wǎng)安備110108008328 版權(quán)所有 All rights reserved
快速回復(fù) 返回頂部 返回列表
赣榆县| 宁陕县| 玛曲县| 阜南县| 龙州县| 卢龙县| 高安市| 灵寿县| 元朗区| 尼勒克县| 体育| 奉化市| 长春市| 汤原县| 昆山市| 东丽区| 随州市| 榕江县| 衡东县| 多伦县| 荥经县| 大冶市| 新营市| 清丰县| 兴海县| 北宁市| 怀化市| 博客| 岳西县| 乌鲁木齐县| 隆德县| 乌兰察布市| 拜泉县| 内黄县| 依安县| 沭阳县| 博兴县| 湘乡市| 农安县| 微山县| 桑植县|