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Titlebook: Educational Technology and Narrative; Story and Instructio Brad Hokanson,Gregory Clinton,Karen Kaminski Book 2018 Springer International Pu

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發(fā)表于 2025-3-21 18:33:23 | 只看該作者 |倒序?yàn)g覽 |閱讀模式
書目名稱Educational Technology and Narrative
副標(biāo)題Story and Instructio
編輯Brad Hokanson,Gregory Clinton,Karen Kaminski
視頻videohttp://file.papertrans.cn/303/302686/302686.mp4
概述Examines the growing theoretical ideas in educational technologies of story telling and narrative.Explores a diversity of instructional design and learning environments.Boasts application ready ideas
圖書封面Titlebook: Educational Technology and Narrative; Story and Instructio Brad Hokanson,Gregory Clinton,Karen Kaminski Book 2018 Springer International Pu
描述.This volume is the result of a 2016 research symposium sponsored by the Association for Educational Communications and Technology (AECT) focused on the growing theoretical areas of integrating story and narrative into educational design. Narrative, or storytelling, is often used as a means for understanding, conveying, and remembering the events of our lives. Our lives become a series of stories as we use narrative to structure our thinking; stories that teach, train, socialize, and create value. The contributions in this volume examine stories and narrative in instructional design and offer a diverse exploration of instructional design and learning environments..Among the topics discussed:.The narrative imperative: creating a story telling culture in the classroom..Narrative qualities of design argumentation..Scenario-based workplace training as storytelling..Designing for adult learners‘ metacognitive development &narrative identity..Using activity theory in designing science inquiry games ..Changing the narrative of school: toward a neurocognitive redefinition of learning.. .Educational Technology and Narrative. is an invaluable resource offering application-ready ideas to stud
出版日期Book 2018
關(guān)鍵詞story and instructional design; instructional design; educational technology; epistemology; narrative an
版次1
doihttps://doi.org/10.1007/978-3-319-69914-1
isbn_softcover978-3-319-88861-3
isbn_ebook978-3-319-69914-1
copyrightSpringer International Publishing AG 2018
The information of publication is updating

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Culture and Conflict in Postwar Italy sought to reach beyond the confines of these classes by incorporating visual and audio design (and the technologies associated therewith). This article will first argue the theoretical underpinning of this class that storytelling is a fundamental mode of learning. It will then argue that it is one
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nce inquiry games ..Changing the narrative of school: toward a neurocognitive redefinition of learning.. .Educational Technology and Narrative. is an invaluable resource offering application-ready ideas to stud978-3-319-88861-3978-3-319-69914-1
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The Narrative Imperative: Creating a Storytelling Culture in the Classroom,et al. (.). Many attribute this transformation to Gutenberg’s printing press when story (especially oral story) as a way of becoming “l(fā)earned” was perceived to be inferior or backward and a primitive form of entertainment fit only for children, the illiterate, and the uneducated (Bradt KM (1997) Sto
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