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Titlebook: Educational Games for Soft-Skills Training in Digital Environments; New Perspectives Elena Dell‘Aquila,?Davide Marocco,Orazio Miglino Book

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21#
發(fā)表于 2025-3-25 03:23:48 | 只看該作者
22#
發(fā)表于 2025-3-25 11:25:36 | 只看該作者
23#
發(fā)表于 2025-3-25 11:53:32 | 只看該作者
https://doi.org/10.1007/978-981-10-3984-3actions and emotions in order to interact effectively with customers and get engaged with the workplace missions; for management and leadership skills, as they help lead teams towards common and shared goals, accomplish organisational missions and support organisations in their future directions and visions.
24#
發(fā)表于 2025-3-25 18:03:22 | 只看該作者
25#
發(fā)表于 2025-3-25 21:42:18 | 只看該作者
26#
發(fā)表于 2025-3-26 03:40:58 | 只看該作者
Methodology and Design of Technologically Enhanced Educational Role-Playing Games for Soft Skills Tmainly developed for favouring different educational objectives and to meet specific technical requirements. Although formal categorisation of those approaches and models is a difficult exercise, in this chapter, we will attempt to present a rational view of the characteristics of EduTechRPGs from b
27#
發(fā)表于 2025-3-26 07:47:18 | 只看該作者
Eutopia: Transferring Psycho-pedagogical Role Play to the Multiplayer Digital Stage,hoc educational role-playing games. Results and experiences from a number of European projects that have applied the Eutopia platform will be presented and discussed, along with strengths and limitations of the tool.
28#
發(fā)表于 2025-3-26 09:17:16 | 只看該作者
29#
發(fā)表于 2025-3-26 15:26:06 | 只看該作者
Learn to Lead: An Educational Game for Leaders to Be,mework of the Leonardo Lifelong Learning programme, supported by the European Commission (502903-LLP-1-2009-1-IT-LEONARDO-LMP). It involved a consortium of 6 partners from France, Italy, Spain and the United Kingdom with different expertise related to training in soft skills, cognitive technologies
30#
發(fā)表于 2025-3-26 19:26:51 | 只看該作者
Educational Games for Soft-Skills Training in Digital EnvironmentsNew Perspectives
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