找回密碼
 To register

QQ登錄

只需一步,快速開始

掃一掃,訪問微社區(qū)

打印 上一主題 下一主題

Titlebook: Educational Games for Soft-Skills Training in Digital Environments; New Perspectives Elena Dell‘Aquila,?Davide Marocco,Orazio Miglino Book

[復(fù)制鏈接]
查看: 16873|回復(fù): 38
樓主
發(fā)表于 2025-3-21 18:21:41 | 只看該作者 |倒序瀏覽 |閱讀模式
書目名稱Educational Games for Soft-Skills Training in Digital Environments
副標(biāo)題New Perspectives
編輯Elena Dell‘Aquila,?Davide Marocco,Orazio Miglino
視頻videohttp://file.papertrans.cn/303/302600/302600.mp4
概述Reports on several European projects created by the authors that explore the uses of technology in soft-skill education.Examines both single player and multiplayer games and their uses in soft-skill e
叢書名稱Advances in Game-Based Learning
圖書封面Titlebook: Educational Games for Soft-Skills Training in Digital Environments; New Perspectives Elena Dell‘Aquila,?Davide Marocco,Orazio Miglino Book
描述The book explores advances in soft-skill?trainingthrough the adaptation of traditional?psycho-pedagogical methodology to digitaland online settings. Several?educational techniques are explored,?such asrole-playing,?psychodrama and rule and drama-based games.?The experiencesreported in the book are the synthesis of several European projects, coordinatedby the authors, aimed?at applying known psycho-pedagogical training models toon-line, technology enhanced learning contexts in a broad range of applicationsand target groups. The specificity of such a psycho-pedagogical methodology,applied throughout all the discussed EU projects, is mainly represented by theimportance of feedback and debriefing processes that can be conveyed to learnersthrough different means, such as online group or individual chat with tutors,automatic reports and a psychologically informed scoring system. Tutors, eitherreal or artificial, are seen as thekey factor facilitating the trainingprocess.?The ultimate objective of this book is to offer a theoretical frameworkwhere real examples, direct experiences and possible indications on how rule anddrama-based multiplayer and single player games can support tradition
出版日期Book 2017
關(guān)鍵詞Applying Training Models to Educational Technology; Decision Making; Educational Games and Training To
版次1
doihttps://doi.org/10.1007/978-3-319-06311-9
isbn_softcover978-3-319-79150-0
isbn_ebook978-3-319-06311-9Series ISSN 2567-8086 Series E-ISSN 2567-8485
issn_series 2567-8086
copyrightThe Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Switzerl
The information of publication is updating

書目名稱Educational Games for Soft-Skills Training in Digital Environments影響因子(影響力)




書目名稱Educational Games for Soft-Skills Training in Digital Environments影響因子(影響力)學(xué)科排名




書目名稱Educational Games for Soft-Skills Training in Digital Environments網(wǎng)絡(luò)公開度




書目名稱Educational Games for Soft-Skills Training in Digital Environments網(wǎng)絡(luò)公開度學(xué)科排名




書目名稱Educational Games for Soft-Skills Training in Digital Environments被引頻次




書目名稱Educational Games for Soft-Skills Training in Digital Environments被引頻次學(xué)科排名




書目名稱Educational Games for Soft-Skills Training in Digital Environments年度引用




書目名稱Educational Games for Soft-Skills Training in Digital Environments年度引用學(xué)科排名




書目名稱Educational Games for Soft-Skills Training in Digital Environments讀者反饋




書目名稱Educational Games for Soft-Skills Training in Digital Environments讀者反饋學(xué)科排名




單選投票, 共有 1 人參與投票
 

1票 100.00%

Perfect with Aesthetics

 

0票 0.00%

Better Implies Difficulty

 

0票 0.00%

Good and Satisfactory

 

0票 0.00%

Adverse Performance

 

0票 0.00%

Disdainful Garbage

您所在的用戶組沒有投票權(quán)限
沙發(fā)
發(fā)表于 2025-3-21 22:21:53 | 只看該作者
Concluding Remarks and Recommended Reforms,In this chapter, we will describe an example of ICT rule-based EduRPG designed to train soft skills in general and primarily focusing on communication in the context of disaster management.
板凳
發(fā)表于 2025-3-22 02:00:24 | 只看該作者
地板
發(fā)表于 2025-3-22 07:12:49 | 只看該作者
DREAD-ED: Improving Communication Skills in Critical Situations,In this chapter, we will describe an example of ICT rule-based EduRPG designed to train soft skills in general and primarily focusing on communication in the context of disaster management.
5#
發(fā)表于 2025-3-22 11:03:51 | 只看該作者
https://doi.org/10.1007/978-981-10-3984-3s how soft skills are important to everyone in every context, as it entails the involvement of personal aspects within any relationship. Soft skills are important to students, as they are linked to job performances and career development; they are crucial for employees who need to manage their inter
6#
發(fā)表于 2025-3-22 14:09:27 | 只看該作者
mainly developed for favouring different educational objectives and to meet specific technical requirements. Although formal categorisation of those approaches and models is a difficult exercise, in this chapter, we will attempt to present a rational view of the characteristics of EduTechRPGs from b
7#
發(fā)表于 2025-3-22 17:09:59 | 只看該作者
https://doi.org/10.1057/9781137024602hoc educational role-playing games. Results and experiences from a number of European projects that have applied the Eutopia platform will be presented and discussed, along with strengths and limitations of the tool.
8#
發(fā)表于 2025-3-22 22:02:40 | 只看該作者
Stanley Rothenberg A.B., LL.B., LL.D.nd train the user’s negotiation and communication skills in realistic scenarios. The tool presented in this chapter has been created in the context of the European Union-funded ENACT project (54330l-LLP-l-2013-l-UK-KA3-KA3MP). The acronym stands for Enhancing Negotiation skills through online Assess
9#
發(fā)表于 2025-3-23 05:21:21 | 只看該作者
https://doi.org/10.1007/978-3-319-95690-9mework of the Leonardo Lifelong Learning programme, supported by the European Commission (502903-LLP-1-2009-1-IT-LEONARDO-LMP). It involved a consortium of 6 partners from France, Italy, Spain and the United Kingdom with different expertise related to training in soft skills, cognitive technologies
10#
發(fā)表于 2025-3-23 06:51:08 | 只看該作者
Educational Games for Soft-Skills Training in Digital Environments978-3-319-06311-9Series ISSN 2567-8086 Series E-ISSN 2567-8485
 關(guān)于派博傳思  派博傳思旗下網(wǎng)站  友情鏈接
派博傳思介紹 公司地理位置 論文服務(wù)流程 影響因子官網(wǎng) 吾愛論文網(wǎng) 大講堂 北京大學(xué) Oxford Uni. Harvard Uni.
發(fā)展歷史沿革 期刊點評 投稿經(jīng)驗總結(jié) SCIENCEGARD IMPACTFACTOR 派博系數(shù) 清華大學(xué) Yale Uni. Stanford Uni.
QQ|Archiver|手機版|小黑屋| 派博傳思國際 ( 京公網(wǎng)安備110108008328) GMT+8, 2025-10-29 09:26
Copyright © 2001-2015 派博傳思   京公網(wǎng)安備110108008328 版權(quán)所有 All rights reserved
快速回復(fù) 返回頂部 返回列表
时尚| 丹寨县| 潍坊市| 灌阳县| 讷河市| 西昌市| 峡江县| 淅川县| 富顺县| 天柱县| 尼玛县| 台东市| 龙井市| 郁南县| 九江市| 房产| 吉安县| 武山县| 华坪县| 嘉鱼县| 土默特右旗| 丰城市| 绿春县| 凉山| 康定县| 灯塔市| 东乡县| 长寿区| 邹平县| 甘谷县| 河曲县| 竹溪县| 贡觉县| 汉中市| 曲阳县| 文水县| 农安县| 武义县| 乐清市| 丽水市| 东莞市|