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Titlebook: Echoes of Other Worlds: Sound in Virtual Reality; Past, Present and Fu Tom A. Garner Book 2018 The Editor(s) (if applicable) and The Author

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31#
發(fā)表于 2025-3-26 21:39:46 | 只看該作者
Echoes of Other Worlds: Sound in Virtual Reality978-3-319-65708-0Series ISSN 2633-5875 Series E-ISSN 2633-5883
32#
發(fā)表于 2025-3-27 04:48:23 | 只看該作者
33#
發(fā)表于 2025-3-27 06:52:18 | 只看該作者
Vector Algebra: Two Dimensional VectorsVR sound continued to progress, largely through its implementation in digital games. Throughout the majority of this chapter, digital games are posited to have been the primary incubator of consumer VR concepts and technology, both in general and with regard to VR sound.
34#
發(fā)表于 2025-3-27 09:49:00 | 只看該作者
Analyzing Root Causes of Noise,In 1963, the modern concept of virtual reality was born. From then it took more than twenty years for us to give this concept a name and, since then, we continue to have trouble agreeing upon the meaning of (virtual reality)VR and how exactly the term should be defined.
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發(fā)表于 2025-3-27 15:08:43 | 只看該作者
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發(fā)表于 2025-3-27 18:43:20 | 只看該作者
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發(fā)表于 2025-3-27 21:55:52 | 只看該作者
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發(fā)表于 2025-3-28 02:45:30 | 只看該作者
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發(fā)表于 2025-3-28 08:20:04 | 只看該作者
40#
發(fā)表于 2025-3-28 12:25:48 | 只看該作者
User-Experience, physiological issues, specifically adverse effects pertaining to cybersickness, before addressing psychological components of user-experience including flow, diegesis and fun. Throughout this chapter, the role of sound is considered as we observe how every facet of user-experience has a significant
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