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Titlebook: Echoes of Other Worlds: Sound in Virtual Reality; Past, Present and Fu Tom A. Garner Book 2018 The Editor(s) (if applicable) and The Author

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發(fā)表于 2025-3-21 16:44:52 | 只看該作者 |倒序瀏覽 |閱讀模式
書目名稱Echoes of Other Worlds: Sound in Virtual Reality
副標題Past, Present and Fu
編輯Tom A. Garner
視頻videohttp://file.papertrans.cn/302/301093/301093.mp4
概述Offers a comprehensive examination of the acoustics and psychoacoustics relevant to sound in virtual environments (inclusive of virtual reality and video games).Provides the first the history of sound
叢書名稱Palgrave Studies in Sound
圖書封面Titlebook: Echoes of Other Worlds: Sound in Virtual Reality; Past, Present and Fu Tom A. Garner Book 2018 The Editor(s) (if applicable) and The Author
描述This book explores the nature and importance of sound in virtual reality (VR). Approaching the subject from a holistic perspective, the book delivers an emergent framework of VR sound. This framework brings together numerous elements that collectively determine the nature of sound in VR; from various aspects of VR technology, to the physiological and psychological complexities of the user, to the wider technological, historical and sociocultural issues.?.Garner asks, amongst other things: what is the meaning of sound? How have fictional visions of VR shaped our expectations for present technology? How can VR sound hope to evoke the desired responses for such an infinitely heterogeneous user base? This book if for those with an interest in sound and VR, who wish to learn more about the great complexities of the subject and discover the contemporary issues from which future VR will surely advance..
出版日期Book 2018
關鍵詞Sound Studies; Video Game theory; Virtual Environments; Virtual Reality; Social Psychology; sound in vide
版次1
doihttps://doi.org/10.1007/978-3-319-65708-0
isbn_softcover978-3-319-88086-0
isbn_ebook978-3-319-65708-0Series ISSN 2633-5875 Series E-ISSN 2633-5883
issn_series 2633-5875
copyrightThe Editor(s) (if applicable) and The Author(s) 2018
The information of publication is updating

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Current Status,ture throughout this section and is argued to be a vitally important element of our virtual integration with both things and people. The subsequent sections of this chapter address VR sound more directly, with a review of contemporary hardware, software and design techniques.
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Applications of Virtual Reality,he ease of comprehension in VR visualisations, enabling more complex data sets to be more readily interpreted, to facilitating the retention of more information in an eLearning application by increasing users’ engagement and immersion in the material.
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Book 2018an emergent framework of VR sound. This framework brings together numerous elements that collectively determine the nature of sound in VR; from various aspects of VR technology, to the physiological and psychological complexities of the user, to the wider technological, historical and sociocultural
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Aerodynamic Data of Space Vehiclesntral assertion of this chapter is that, to fully understand VR and VR sound, it is important to consider a wide range of associated factors, from changes in global attitudes to the opinions of the individual.
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