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Titlebook: Design, Learning, and Innovation; 8th EAI Internationa Eva Brooks,Anders Kalsgaard M?ller,Emma Edstrand Conference proceedings 2024 ICST In

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31#
發(fā)表于 2025-3-26 23:43:42 | 只看該作者
32#
發(fā)表于 2025-3-27 02:56:51 | 只看該作者
33#
發(fā)表于 2025-3-27 06:02:52 | 只看該作者
Toward Organizational Design PrinciplesThis study investigates the first steps of this transformation through a project on pedagogical innovations in a university setting. The research questions examined are as follows: What type of knowledge is gained from an explorative design approach to knowledge generation during educational develop
34#
發(fā)表于 2025-3-27 12:49:00 | 只看該作者
A Participatory Research Approach Applying Video Stories and Sketchesxplore whether and how the two methods can provide a space of inquiry and broaden the insight into a phenomenon from a research perspective. The empirical data are derived from a research and development project exploring the transition processes of young people leaving their childhood homes. The th
35#
發(fā)表于 2025-3-27 16:58:11 | 只看該作者
36#
發(fā)表于 2025-3-27 18:50:02 | 只看該作者
STEM Self-efficacy for Pre-service Social Educatorshe methods of double stimulation. In the study pre-service social educators build and program an automated greenhouse. The double stimulation method provides the pre-service social educators with the help of a booklet, which they can use if they get stuck on a task. The number of participants was 14
37#
發(fā)表于 2025-3-28 00:37:55 | 只看該作者
38#
發(fā)表于 2025-3-28 06:04:52 | 只看該作者
Co-designing VR Game Content for Sustainability EducationVR-game, with the notion of “by students for students”, showed increased motivation towards developing the VR-game as co-designer. Categorizing, analyzing, and reviewing their spoken word in transcriptions, written, and drawn down ideas - resulted in several applicable ideas and materials for furthe
39#
發(fā)表于 2025-3-28 08:32:51 | 只看該作者
Exploration Games: Can Game-Guided Systems Support Users in Automated Exhibition Sites?visitor conduct at exhibitions, morphing them into avid knowledge seekers. We challenge the adequacy of current user experience models in portraying exhibitions striving to provide both enlightenment and an immersive experience. Consequently, we introduce a framework for museum interactions that dee
40#
發(fā)表于 2025-3-28 11:15:23 | 只看該作者
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