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Titlebook: Design, Learning, and Innovation; 8th EAI Internationa Eva Brooks,Anders Kalsgaard M?ller,Emma Edstrand Conference proceedings 2024 ICST In

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書目名稱Design, Learning, and Innovation
副標(biāo)題8th EAI Internationa
編輯Eva Brooks,Anders Kalsgaard M?ller,Emma Edstrand
視頻videohttp://file.papertrans.cn/285/284583/284583.mp4
叢書名稱Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engi
圖書封面Titlebook: Design, Learning, and Innovation; 8th EAI Internationa Eva Brooks,Anders Kalsgaard M?ller,Emma Edstrand Conference proceedings 2024 ICST In
描述.This book constitutes the refereed post-conference proceedings of the 8th EAI International Conference on Design, Learning, and Innovation, DLI 2023, held in Aalborg, Denmark, during November 6–7, 2023...The 16 full papers included in this book were carefully reviewed and selected from 48 submissions. They were organized in topical sections as follows: innovative approaches to enhancing education and student well-being; innovations in virtual reality (VR) and automated technologies for enhanced user experiences; exploring innovative approaches to learning and design; and innovative learning environments: collaborative approaches and emerging technologies..
出版日期Conference proceedings 2024
關(guān)鍵詞human-computer interaction (HCI); child-computer interaction (CCI); interaction design; collaborative a
版次1
doihttps://doi.org/10.1007/978-3-031-67307-8
isbn_softcover978-3-031-67306-1
isbn_ebook978-3-031-67307-8Series ISSN 1867-8211 Series E-ISSN 1867-822X
issn_series 1867-8211
copyrightICST Institute for Computer Sciences, Social Informatics and Telecommunications Engineering 2024
The information of publication is updating

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https://doi.org/10.1007/978-3-662-06159-6 Today, it’s common for schools to use different technologies to collect and analyse digital data with the purpose of improving educational outcomes. Generally, this collected data focus on student engagement, attendance, and results, with novel advancements being aimed at supporting student well-be
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https://doi.org/10.1007/978-3-662-07524-1rsations (M9C) project developed a train the trainer course to enable volunteers and refugee support organizations (RSO) to implement an earlier course that helps refugees to start their own business in their new country of residence. RSOs and their staff typically have no entrepreneurship training,
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https://doi.org/10.1007/978-3-662-06196-1he necessity for abundant data, these tools serve to lighten the manual load of data organization, amplifying efficiency and enabling researchers to focus on the essence of their analysis. Integrated into a project that aims to improve the quality of life and well-being of blind people, this paper p
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https://doi.org/10.1007/978-3-662-05962-3hibition sites. We advocate that principles derived from adventure games can adeptly bridge the two primary expectations of exhibitions: . and .. Exploration-based games, such as . (XTR) crafted for automated venues, enable users to fulfill both these objectives. XTR, conceived to address the prevai
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https://doi.org/10.1007/978-3-662-07515-9onal settings carried out in novice design teams, that is, users with no experience of design and design methods can still be regarded as a newcomer in research. There is a strong discourse in the field of DT acknowledging the benefits of visualization and experimentation to facilitate and enhance t
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