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Titlebook: Digital Games After Climate Change; Benjamin J. Abraham Book 2022 The Editor(s) (if applicable) and The Author(s), under exclusive license

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樓主: 平凡人
31#
發(fā)表于 2025-3-26 23:36:02 | 只看該作者
32#
發(fā)表于 2025-3-27 04:17:00 | 只看該作者
Respiration Zirkulation Herzchirurgie form the material conditions of gaming, concluding that the truly ecological game must be aware of and actively mitigate the harms involved in its own production, from carbon emission to plastics and rare earth metals.
33#
發(fā)表于 2025-3-27 06:13:05 | 只看該作者
Effects of the Eastern Art of Breathinghis chapter can be used as a reference list for researchers studying other digital devices and future gaming hardware, and it can also be read in order to build up a fascinating and horrifying picture of the damage to the natural world produced by the design and manufacture of modern gaming consoles.
34#
發(fā)表于 2025-3-27 11:26:27 | 只看該作者
What Is an Ecological Game?, form the material conditions of gaming, concluding that the truly ecological game must be aware of and actively mitigate the harms involved in its own production, from carbon emission to plastics and rare earth metals.
35#
發(fā)表于 2025-3-27 17:37:57 | 只看該作者
The Periodic Table of Torture,his chapter can be used as a reference list for researchers studying other digital devices and future gaming hardware, and it can also be read in order to build up a fascinating and horrifying picture of the damage to the natural world produced by the design and manufacture of modern gaming consoles.
36#
發(fā)表于 2025-3-27 20:20:17 | 只看該作者
Respiration Zirkulation Herzchirurgieosoft) allows for the first estimate of the carbon footprint of the entire games industry, showing potentially greater energy intensity than the global film industry, adding substantial evidence for the urgent need to decarbonize the digital games industry.
37#
發(fā)表于 2025-3-27 21:55:38 | 只看該作者
Effects of the Eastern Art of Breathingorth pursuing and in under what circumstances. These changes range from avoiding heavy computational intensity graphics, to entirely different approaches to games, the chapter argues for the generative potential for today’s field of game design in thinking through what an energy constrained game industry might look like.
38#
發(fā)表于 2025-3-28 06:11:19 | 只看該作者
39#
發(fā)表于 2025-3-28 09:10:03 | 只看該作者
The Carbon Footprint of Playing Games,orth pursuing and in under what circumstances. These changes range from avoiding heavy computational intensity graphics, to entirely different approaches to games, the chapter argues for the generative potential for today’s field of game design in thinking through what an energy constrained game industry might look like.
40#
發(fā)表于 2025-3-28 13:59:56 | 只看該作者
Where to from Here?,r workplaces, and altering many other facets of how the game industry currently operates. It concludes with a reminder of the urgency of actions to those of us committed to preserving a livable earth and a sustainable games industry for years to come.
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