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Titlebook: Digital Games After Climate Change; Benjamin J. Abraham Book 2022 The Editor(s) (if applicable) and The Author(s), under exclusive license

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書目名稱Digital Games After Climate Change
編輯Benjamin J. Abraham
視頻videohttp://file.papertrans.cn/280/279345/279345.mp4
概述Comprehensively measures the carbon footprint of digital games industry through game development, distribution, and play.Intervenes in debates around games powers of persuasion and their ability to ca
叢書名稱Palgrave Studies in Media and Environmental Communication
圖書封面Titlebook: Digital Games After Climate Change;  Benjamin J. Abraham Book 2022 The Editor(s) (if applicable) and The Author(s), under exclusive license
描述.?This book presents the first sustained analysis of the digital game industry’s carbon footprint and its role in exacerbating global climate change. Identifying the ways videogames can actually help combat the climate crisis, it argues for the urgency of transitioning to a fully carbon neutral games industry, exploring the challenges and opportunities inherent in this undertaking. Beginning with an analysis of debates around the persuasive power of games, the book argues that real impact can only be achieved by focusing on the material conditions of game production – by reducing greenhouse gas emissions from making, selling, and playing games, as well as the hardware used to play them. Abraham makes a compelling argument that a sustainable games industry is possible, and outlines the actions that everyone can take to reduce the harms that digital games cause to people and planet..
出版日期Book 2022
關(guān)鍵詞climate change; digital games; videogames; sustainability; digital media; carbon neutral gaming
版次1
doihttps://doi.org/10.1007/978-3-030-91705-0
isbn_softcover978-3-030-91707-4
isbn_ebook978-3-030-91705-0Series ISSN 2634-6451 Series E-ISSN 2634-646X
issn_series 2634-6451
copyrightThe Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Switzerl
The information of publication is updating

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The Carbon Footprint of Games Distribution,d digital downloads. Existing lifecycle assessments of physical disc-based games distribution are discussed for their implications for a carbon neutral games industry, however these studies only estimate figures for European locations. To this the chapter adds an estimate of the emissions of shippin
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The Carbon Footprint of Playing Games,r developers and others to estimate end-user emissions intensity. The second section of the chapter focuses on the importance of energy efficiency, an area where console hardware device designers can make substantial contributions to avoiding emissions, and the case for their significance and scale
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The Periodic Table of Torture,lasma mass spectrometry (ICP-MS) test of a small section of the PlayStation 4 APU—the system-on-a-chip that performs CPU and GPU functions. This test provides a list of the atomic elements contained inside the device, including those most likely to be present in greater quantities. Arranging this el
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