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Titlebook: Developing Turn-Based Multiplayer Games; with GameMaker Studi Yadu Rajiv Book 2018 Yadu Rajiv 2018 gamemaker.studio.gms2.nodejs.node.js.gam

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發(fā)表于 2025-3-21 16:39:34 | 只看該作者 |倒序瀏覽 |閱讀模式
書目名稱Developing Turn-Based Multiplayer Games
副標題with GameMaker Studi
編輯Yadu Rajiv
視頻videohttp://file.papertrans.cn/270/269809/269809.mp4
概述Covers the new networking features of GameMaker Studio 2.Includes GameMaker Studio 2 and NodeJS integration.Develops a complete game from scratch.Includes tips on server security and cross-platform de
圖書封面Titlebook: Developing Turn-Based Multiplayer Games; with GameMaker Studi Yadu Rajiv Book 2018 Yadu Rajiv 2018 gamemaker.studio.gms2.nodejs.node.js.gam
描述Create your first turn-based multiplayer game using GameMaker Studio 2’s built-in networking functions as well as using a simple NodeJS server. This book introduces you to the complexities of network programming and communication, where the focus will be on building the game from the ground up.?.You will start with a brief introduction to GameMaker Studio 2 and GML coding before diving into the essential principles of game design.?.Following this, you will go through an introductory section on NodeJS where you will learn how to create a server and send and receive data from it as well as integrating it with GameMaker Studio. You will then apply multiplayer gaming logic to your server and unlock multiplayer game features such as locating a player, syncing their data, and recording their session.??.What You Will Learn.Discover the architecture of GameMaker Studio 2?.Add new features to your game with NodeJS modules.Integrate GameMaker Studio 2 with NodeJS?.Master GameMaker Studio 2‘s built-in networking functions.Who This Book Is For.GameMaker Studio users who want to understand how the networking components of GMS 2 work. Basic JavaScript knowledge is required..
出版日期Book 2018
關(guān)鍵詞gamemaker; studio; gms2; nodejs; node; js; game dev; multiplayer; turn based
版次1
doihttps://doi.org/10.1007/978-1-4842-3861-5
isbn_softcover978-1-4842-3860-8
isbn_ebook978-1-4842-3861-5
copyrightYadu Rajiv 2018
The information of publication is updating

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Making Your First Game,ts on paper. Designing a game on paper gives you a clear picture of all the rules, systems, mechanics, and the interactions that can happen in a game. Prototyping on paper makes your ideas tangible, playable, easy to test, and changeable early on. Different people have different approaches to Game D
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An Introduction to Node.js,e.js is a runtime environment that is used to execute JavaScript code, usually on the server side. It uses Chrome‘s V8 JavaScript engine internally, and hence it is well-maintained and extremely fast. Node.js uses an event-driven, non-blocking IO model that makes things fast as well as efficient. In
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Building the Multiplayer Game,e previous chapters. We will start by writing a simple flow chart to map out all the possible logical states and scenes for our game and then continue to work on building a simple server in NodeJS and a client using GameMaker Studio’s network capabilities.
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An Introduction to GMS2,the latest version of GameMaker Studio 2. Once we have downloaded and installed the software, we will get started with an overview of GameMaker Studio 2’s interface and then move on to create our first project.
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Building the Multiplayer Game,e previous chapters. We will start by writing a simple flow chart to map out all the possible logical states and scenes for our game and then continue to work on building a simple server in NodeJS and a client using GameMaker Studio’s network capabilities.
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https://doi.org/10.1007/978-3-531-90497-9the latest version of GameMaker Studio 2. Once we have downloaded and installed the software, we will get started with an overview of GameMaker Studio 2’s interface and then move on to create our first project.
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Analysemittel der Governanceforschunge, the basic structure, and flow of the language itself. There are two ways for writing GML in GameMaker Studio 2: one follows the traditional way of typing in the code into an editor space and the second uses the drag and drop method. We will forgo the drag and drop method in the interest of time a
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發(fā)表于 2025-3-23 08:05:50 | 只看該作者
Kathleen Franz,Thomas Brüsemeisterts on paper. Designing a game on paper gives you a clear picture of all the rules, systems, mechanics, and the interactions that can happen in a game. Prototyping on paper makes your ideas tangible, playable, easy to test, and changeable early on. Different people have different approaches to Game D
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