| 書目名稱 | Developing Turn-Based Multiplayer Games | | 副標(biāo)題 | with GameMaker Studi | | 編輯 | Yadu Rajiv | | 視頻video | http://file.papertrans.cn/270/269809/269809.mp4 | | 概述 | Covers the new networking features of GameMaker Studio 2.Includes GameMaker Studio 2 and NodeJS integration.Develops a complete game from scratch.Includes tips on server security and cross-platform de | | 圖書封面 |  | | 描述 | Create your first turn-based multiplayer game using GameMaker Studio 2’s built-in networking functions as well as using a simple NodeJS server. This book introduces you to the complexities of network programming and communication, where the focus will be on building the game from the ground up.?.You will start with a brief introduction to GameMaker Studio 2 and GML coding before diving into the essential principles of game design.?.Following this, you will go through an introductory section on NodeJS where you will learn how to create a server and send and receive data from it as well as integrating it with GameMaker Studio. You will then apply multiplayer gaming logic to your server and unlock multiplayer game features such as locating a player, syncing their data, and recording their session.??.What You Will Learn.Discover the architecture of GameMaker Studio 2?.Add new features to your game with NodeJS modules.Integrate GameMaker Studio 2 with NodeJS?.Master GameMaker Studio 2‘s built-in networking functions.Who This Book Is For.GameMaker Studio users who want to understand how the networking components of GMS 2 work. Basic JavaScript knowledge is required.. | | 出版日期 | Book 2018 | | 關(guān)鍵詞 | gamemaker; studio; gms2; nodejs; node; js; game dev; multiplayer; turn based | | 版次 | 1 | | doi | https://doi.org/10.1007/978-1-4842-3861-5 | | isbn_softcover | 978-1-4842-3860-8 | | isbn_ebook | 978-1-4842-3861-5 | | copyright | Yadu Rajiv 2018 |
The information of publication is updating
|
|