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Titlebook: Developing 2D Games with Unity; Independent Game Pro Jared Halpern Book 2019 Jared Halpern 2019 Unity.2D.game programming.development.indie

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發(fā)表于 2025-3-23 12:39:57 | 只看該作者
12#
發(fā)表于 2025-3-23 14:15:01 | 只看該作者
Michael Lubatkin,Roland Calori,Philippe Veryning the game logic, such as spawning the player when she dies. We’ll also build a Camera Manager to ensure the camera is always set up properly. We’ll be getting deeper into Unity and learning how to do things programmatically instead of relying on the Unity Editor. Doing things programmatically ca
13#
發(fā)表于 2025-3-23 20:28:19 | 只看該作者
Global versus Non-Global Communicationsficial intelligence component with chasing behavior. Our courageous Player also will finally receive her weapon of choice: a slingshot, to defend herself with. You’ll learn a widely used optimization technique in game programming called Object Pooling, as well as put some of that high-school math to
14#
發(fā)表于 2025-3-24 01:41:32 | 只看該作者
15#
發(fā)表于 2025-3-24 02:50:06 | 只看該作者
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發(fā)表于 2025-3-24 09:49:30 | 只看該作者
17#
發(fā)表于 2025-3-24 13:14:53 | 只看該作者
Gerald Holtham,Andrew Hughes HallettThis chapter is a big one. We’ll tie everything we’ve learned so far together to build a health bar to track the players’ hit-points. Besides leveraging Game Objects, Scriptable Objects, and Prefabs, we’ll learn about some new Unity component types, such as the Canvas and UI Elements.
18#
發(fā)表于 2025-3-24 16:58:09 | 只看該作者
19#
發(fā)表于 2025-3-24 21:04:02 | 只看該作者
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發(fā)表于 2025-3-25 00:46:00 | 只看該作者
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