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Titlebook: Developing 2D Games with Unity; Independent Game Pro Jared Halpern Book 2019 Jared Halpern 2019 Unity.2D.game programming.development.indie

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書目名稱Developing 2D Games with Unity
副標(biāo)題Independent Game Pro
編輯Jared Halpern
視頻videohttp://file.papertrans.cn/270/269678/269678.mp4
概述A focused tour through the latest Unity 2D landscape, touching upon everything an aspiring indie-game developer needs to know to bring their vision to life.Take control of the driving force behind the
圖書封面Titlebook: Developing 2D Games with Unity; Independent Game Pro Jared Halpern Book 2019 Jared Halpern 2019 Unity.2D.game programming.development.indie
描述.Follow a walkthrough of the Unity Engine and learn important 2D-centric lessons in scripting, working with image assets, animations, cameras, collision detection, and state management. In addition to the fundamentals, you‘ll learn best practices, helpful game-architectural patterns, and how to customize Unity to suit your needs, all in the context of building a working 2D game.. .While many books focus on 3D game creation with Unity, the easiest market for an independent developer to thrive in is 2D games. 2D games are generally cheaper to produce, more feasible for small teams, and more likely to be completed. If you live and breathe games and want to create them then 2D games are a great place to start.?.By focusing exclusively on 2D games and Unity’s ever-expanding 2D workflow, this book gives aspiring independent game developers the tools they need to thrive. Various real-world examples of independent games are used to teach fundamental concepts of developing2D games in Unity, using the very latest tools in Unity’s updated 2D workflow.?. New all-digital channels for distribution, such as Nintendo eShop, XBox Live Marketplace, the Playstation Store, the App Store, Google Play,
出版日期Book 2019
關(guān)鍵詞Unity; 2D; game programming; development; indie games; startup development; game engines; iOS; Android; indep
版次1
doihttps://doi.org/10.1007/978-1-4842-3772-4
isbn_softcover978-1-4842-3771-7
isbn_ebook978-1-4842-3772-4
copyrightJared Halpern 2019
The information of publication is updating

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Introduction to Unity,re. Not all of this material will be immediately relevant to your everyday work in Unity, and you’ll probably have to refer back to this chapter a few times in the future anyway, so don’t try to commit it all to memory on the first go.
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Foundations,and write the code that will comprise our game. We’ll talk about software design patterns used in Unity, along with some higher-level principles in Computer Science and how they’re relevant to making games. You’ll also learn how to control the player on-screen and play the player animations.
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Ralph C. Bryant,John Driffill,Richard Portesand write the code that will comprise our game. We’ll talk about software design patterns used in Unity, along with some higher-level principles in Computer Science and how they’re relevant to making games. You’ll also learn how to control the player on-screen and play the player animations.
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Protectionism and the Debt Crisis inhabit. Two-dimensional (2D) worlds are often created by placing a series of tiles together to paint a background, then placing other tiles on top of that background to create the illusion of depth. These tiles are really just sprites that have been segmented or “sliced” into convenient dimensions
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