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Titlebook: Design, User Experience, and Usability: Users and Interactions; 4th International Co Aaron Marcus Conference proceedings 2015 Springer Inte

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樓主: Intimidate
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發(fā)表于 2025-3-23 12:06:24 | 只看該作者
12#
發(fā)表于 2025-3-23 14:35:51 | 只看該作者
3D Real Time Virtual Fitting Room for Womenrtual body, then user can try some virtual clothes. In order to mobilize the user wearing virtual dress, Kinect was used to detect the skeleton and joints of the real body, virtual part of the body and virtual dress, which were aligned into the same position.
13#
發(fā)表于 2025-3-23 20:28:18 | 只看該作者
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發(fā)表于 2025-3-23 22:57:35 | 只看該作者
Saturation and Capillary Pressure,tudy was conducted to identify factors that can cause negative user experience. This study found negative aspects of an example mobile application, of which Usability and Utility have been found to directly contribute to a negative Emotions and thus to negative user experience.
15#
發(fā)表于 2025-3-24 03:50:05 | 只看該作者
Introduction to Robot Mechanicsnce on bodily stereotypes, the verbal responses of the agents need not be scripted according to gendered expectations. We explore the design of conversational agents as a rhetorical enterprise that can deconstruct overtly gendered patterns of interaction.
16#
發(fā)表于 2025-3-24 09:02:42 | 只看該作者
Capture and Analysis of Interaction Data for the Evaluation of User Experience with Mobile Devices the collection and analysis of data related to the user experience of mobile data. To evaluate the potential of the platform, an experiment was conducted with the participation of 68 people, for thirty days. The study results are presented and discussed throughout the paper.
17#
發(fā)表于 2025-3-24 12:44:08 | 只看該作者
18#
發(fā)表于 2025-3-24 16:18:46 | 只看該作者
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發(fā)表于 2025-3-24 22:41:43 | 只看該作者
20#
發(fā)表于 2025-3-25 03:14:09 | 只看該作者
https://doi.org/10.1007/978-3-540-79386-1lication stores and used by real users, performing daily tasks. With the analysis of the data collected it is expected to understand user behavior during interaction and determine usage patterns associating the variables of mobility with the variables of interaction that provide new ideas for interface projects.
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