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Titlebook: Design, User Experience, and Usability: Users and Interactions; 4th International Co Aaron Marcus Conference proceedings 2015 Springer Inte

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發(fā)表于 2025-3-21 18:16:47 | 只看該作者 |倒序瀏覽 |閱讀模式
書目名稱Design, User Experience, and Usability: Users and Interactions
副標題4th International Co
編輯Aaron Marcus
視頻videohttp://file.papertrans.cn/269/268874/268874.mp4
概述Includes supplementary material:
叢書名稱Lecture Notes in Computer Science
圖書封面Titlebook: Design, User Experience, and Usability: Users and Interactions; 4th International Co Aaron Marcus Conference proceedings 2015 Springer Inte
描述The three-volume set LNCS 9186, 9187, and 9188 constitutes the proceedings of the 4th International Conference on Design, User Experience, and Usability, DUXU 2015, held as part of the 17th International Conference on Human-Computer Interaction, HCII 2015, in Los Angeles, CA, USA, in August 2015, jointly with 13 other thematically similar conferences. The total of 1462 papers and 246 posters presented at the HCII 2015 conferences were carefully reviewed and selected from 4843 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of Human-Computer Interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The total of 132 contributions included in the DUXU proceedings were carefully reviewed and selected for inclusion in this three-volume set. The 67 papers included in this volume are organized in topical sections on users in DUXU, women in DUXU, information design, touch and gesture DUXU, mobile DUXU, and wearable DUXU.
出版日期Conference proceedings 2015
關(guān)鍵詞Accessibility; Augmented reality; Creativity; Education; Emotions; Gamification; HCI design; Healthcare; Heu
版次1
doihttps://doi.org/10.1007/978-3-319-20898-5
isbn_softcover978-3-319-20897-8
isbn_ebook978-3-319-20898-5Series ISSN 0302-9743 Series E-ISSN 1611-3349
issn_series 0302-9743
copyrightSpringer International Publishing Switzerland 2015
The information of publication is updating

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沙發(fā)
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Effects of Packages’ Color as a Cue for Hazard-Related Perceptions: A Study Using Virtual Realityreased hazard perception but did not affect awareness of consequences, and yellow did not affect the first, but decreased the latter. Blue decreased both dimensions, whereas green did not affect the first but decreased the latter. The results draw attention to the importance of color and familiarity on hazard-related perceptions.
地板
發(fā)表于 2025-3-22 05:12:03 | 只看該作者
Humanizing Labor Resource in a Discrete Event Manufacturing Simulation Softwareuses increased productivity in less than 1?%. Overall, these results justify the development of computational routines able to represent “humans” and their interactions with the system in a more realistic manner.
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發(fā)表于 2025-3-22 15:27:56 | 只看該作者
https://doi.org/10.1007/978-0-387-31127-2resent the state of the art in question and ask whether the mental model of children, whose creativity is evident, can be applied to the development process with a User Centered Design approach, and, if so, how to adapt this approach to accelerate the development of radically innovative products to the market.
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發(fā)表于 2025-3-22 18:26:48 | 只看該作者
Fundamentals of Renal Pathologyotional experience, better to influence consumers’ positive perception to the contents. The outcome may assist designers in selecting or modifying package designs for achieving desired consumer responses.
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發(fā)表于 2025-3-23 00:07:53 | 只看該作者
Application-Oriented Requirementsrtual body, then user can try some virtual clothes. In order to mobilize the user wearing virtual dress, Kinect was used to detect the skeleton and joints of the real body, virtual part of the body and virtual dress, which were aligned into the same position.
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10#
發(fā)表于 2025-3-23 07:22:23 | 只看該作者
Children’s Mental Model as a Tool to Provide Innovation in Digital Productsresent the state of the art in question and ask whether the mental model of children, whose creativity is evident, can be applied to the development process with a User Centered Design approach, and, if so, how to adapt this approach to accelerate the development of radically innovative products to the market.
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