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Titlebook: Design, User Experience, and Usability: User Experience Design Practice; Third International Aaron Marcus Conference proceedings 2014 Spri

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書目名稱Design, User Experience, and Usability: User Experience Design Practice
副標(biāo)題Third International
編輯Aaron Marcus
視頻videohttp://file.papertrans.cn/269/268852/268852.mp4
叢書名稱Lecture Notes in Computer Science
圖書封面Titlebook: Design, User Experience, and Usability: User Experience Design Practice; Third International  Aaron Marcus Conference proceedings 2014 Spri
描述The four-volume set LNCS 8517, 8518, 8519 and 8520 constitutes the proceedings of the Third International Conference on Design, User Experience, and Usability, DUXU 2014, held as part of the 16th International Conference on Human-Computer Interaction, HCII 2014, held in Heraklion, Crete, Greece in June 2014, jointly with 13 other thematically similar conferences. The total of 1476 papers and 220 posters presented at the HCII 2014 conferences were carefully reviewed and selected from 4766 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of Human-Computer Interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The total of 256 contributions included in the DUXU proceedings were carefully reviewed and selected for inclusion in this four-volume set. The 45 papers included in this volume are organized in topical sections on DUXU in the enterprise, design for diverse target users, emotional and persuasion design, user experience case studies.
出版日期Conference proceedings 2014
關(guān)鍵詞accessibility; augmented reality; creativity; education; emotions
版次1
doihttps://doi.org/10.1007/978-3-319-07638-6
isbn_softcover978-3-319-07637-9
isbn_ebook978-3-319-07638-6Series ISSN 0302-9743 Series E-ISSN 1611-3349
issn_series 0302-9743
copyrightSpringer International Publishing Switzerland 2014
The information of publication is updating

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A UX Maturity Model: Effective Introduction of UX into Organizationse companies have raised the bar in consumer products in terms of UX design, which has leaked into non-consumer organizations and contexts. The same people, who are also consumers, are now going to work with equally high expectations in their enterprise applications or even using their “consumer” pro
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ISO 9241-210 and Culture? – The Impact of Culture on the Standard Usability Engineering Processe different cultures in the world, and how this question can be tackled. Exemplified by the standard usability engineering process in ISO 9241-210, the impact of culture on the main steps in the usability engineering process is analyzed. The output of the process is influenced by the process. If the
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Humanizing the Enterprisee end-to-end customer experience. The enterprise software industry is undergoing a transformation as users ex-pect simple, easy-to-use experiences from their business software. However, to deliver on this expectation, enterprise software vendors face three primary hur-dles: The complexity of their c
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Designing Financial Literacy and Saving Tools for the Unbanked and under-banked in Braziling economies, more specifically in Brazil. Despite efforts by governments, non-profits and privately held banks, unbanked and under-banked populations remain prone to unfavorable financial habits and are ill equipped to utilize financial services. In proposing new modes of engagement with the topic
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Brands Analysis Using Informational Ergonomics Concepts: A Proposalnction with informational design. This visual information has great influence in the life of human beings, since the vision of these individuals is the most used sense. Studies on visual identity have not explored this issue in a satisfactory manner, favoring thus the subject of this small developme
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