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Titlebook: Design, User Experience, and Usability; 12th International C Aaron Marcus,Elizabeth Rosenzweig,Marcelo M. Soare Conference proceedings 2023

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書(shū)目名稱(chēng)Design, User Experience, and Usability
副標(biāo)題12th International C
編輯Aaron Marcus,Elizabeth Rosenzweig,Marcelo M. Soare
視頻videohttp://file.papertrans.cn/269/268840/268840.mp4
叢書(shū)名稱(chēng)Lecture Notes in Computer Science
圖書(shū)封面Titlebook: Design, User Experience, and Usability; 12th International C Aaron Marcus,Elizabeth Rosenzweig,Marcelo M. Soare Conference proceedings 2023
描述This 5-volume HCII-DUXU 2023 book set constitutes the refereed proceedings of the 12th International Conference on Design, User Experience, and Usability, DUXU 2023, held as part of the 24th International Conference, HCI International 2023, which took place in Copenhagen, Denmark, in July 2023..A total of 1578 papers and 396 posters have been accepted for publication in the HCII 2023 proceedings from a total of 7472 submissions..The papers included in this volume set were organized in topical sections as follows: ..Part I: Design methods, tools and practices; emotional and persuasive design;.Part II: Design case studies; and creativity and design education;..Part III: Evaluation methods and techniques; and usability, user experience and technology acceptance studies;..Part IV: Designing learning experiences; and chatbots, conversational agents and robots: design and user experience;..Part V: DUXU for cultural heritage; and DUXU for health and wellbeing..
出版日期Conference proceedings 2023
關(guān)鍵詞communication systems; computer systems; data communication systems; human engineering; Human-Computer I
版次1
doihttps://doi.org/10.1007/978-3-031-35705-3
isbn_softcover978-3-031-35704-6
isbn_ebook978-3-031-35705-3Series ISSN 0302-9743 Series E-ISSN 1611-3349
issn_series 0302-9743
copyrightThe Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Switzerl
The information of publication is updating

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A New Transmission Mode of Chinese Neo-confucianism Combined with Digital Technology: A Case of Guant draws on the essence of traditional Confucian culture and incorporates western culture with its emphasis on democracy and freedom. However, young people have a low grasp of CNC and have a misunderstanding of its culture and thought. Nowadays, most studies in the field of traditional cultural trans
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Gamified Participatory Exhibition Design Research for Future Museumsbit design. The project borrows the idea of games to have students act as visitors to design games, serving as a way to design museum exhibits. The behaviour of participants in the game will be thoroughly observed and recorded to gauge their level of participation and achievement. The project will e
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Play and Interpret in Art Museum’s Games: A Systematic Reviewon the influence of games on visitors’ grasp of the museum narrative and their interpretation (as opposed to the acquisition of factual information) during the gameplay. In addition, few mature design methods can integrate games with museum content to reach games’ full potential. How to combine the
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Research on the Design of Interactive Installation in New Media Art Based on Machine Learningve device gradually changes to diversification and conceptualization. The main research of this paper is to explore the methods and development prospects of interaction design of new media interactive installation art under the premise of machine learning as the design method with the participation
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A View of Chinese Character Design in Traditional Culture from the Perspective of Daily Articlesties and modern design practice. The design of daily articles in traditional Chinese culture carries much information associated with Chinese characters. “Thing as a carrier of characters” is a manifestation of combining Chinese characters with creation activities, embodying the “order of things” in
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