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Titlebook: Design, User Experience, and Usability; 12th International C Aaron Marcus,Elizabeth Rosenzweig,Marcelo M. Soare Conference proceedings 2023

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書目名稱Design, User Experience, and Usability
副標題12th International C
編輯Aaron Marcus,Elizabeth Rosenzweig,Marcelo M. Soare
視頻videohttp://file.papertrans.cn/269/268840/268840.mp4
叢書名稱Lecture Notes in Computer Science
圖書封面Titlebook: Design, User Experience, and Usability; 12th International C Aaron Marcus,Elizabeth Rosenzweig,Marcelo M. Soare Conference proceedings 2023
描述This 5-volume HCII-DUXU 2023 book set constitutes the refereed proceedings of the 12th International Conference on Design, User Experience, and Usability, DUXU 2023, held as part of the 24th International Conference, HCI International 2023, which took place in Copenhagen, Denmark, in July 2023..A total of 1578 papers and 396 posters have been accepted for publication in the HCII 2023 proceedings from a total of 7472 submissions..The papers included in this volume set were organized in topical sections as follows: ..Part I: Design methods, tools and practices; emotional and persuasive design;.Part II: Design case studies; and creativity and design education;..Part III: Evaluation methods and techniques; and usability, user experience and technology acceptance studies;..Part IV: Designing learning experiences; and chatbots, conversational agents and robots: design and user experience;..Part V: DUXU for cultural heritage; and DUXU for health and wellbeing..
出版日期Conference proceedings 2023
關鍵詞communication systems; computer systems; data communication systems; human engineering; Human-Computer I
版次1
doihttps://doi.org/10.1007/978-3-031-35705-3
isbn_softcover978-3-031-35704-6
isbn_ebook978-3-031-35705-3Series ISSN 0302-9743 Series E-ISSN 1611-3349
issn_series 0302-9743
copyrightThe Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Switzerl
The information of publication is updating

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Gamified Participatory Exhibition Design Research for Future Museumsbit design. The project borrows the idea of games to have students act as visitors to design games, serving as a way to design museum exhibits. The behaviour of participants in the game will be thoroughly observed and recorded to gauge their level of participation and achievement. The project will e
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