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Titlebook: Design Thinking Research; Achieving Real Innov Christoph Meinel,Larry Leifer Book 2022 The Editor(s) (if applicable) and The Author(s), und

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樓主: 螺絲刀
31#
發(fā)表于 2025-3-27 00:56:10 | 只看該作者
Designing for Value Creation: Principles, Methods, and Case Insights from Embedding Designing-as-Per in healthcare and posit Designing for Value Creation as a way forward based on our 3+ years of action research in this emerging field. Our insights are relevant for design educators, medical practitioners, and industry actors looking to leverage Design for Value Creation in healthcare in the digital transformation era.
32#
發(fā)表于 2025-3-27 04:29:31 | 只看該作者
33#
發(fā)表于 2025-3-27 07:36:11 | 只看該作者
Interpersonal Trust Activity to Increase Team Creativity Outcome: An fNIRS Hyperscanning Approacheam events such as warm-up games that are aimed at increasing team trust and collaboration. While effective in practice, little is understood about the underlying brain mechanisms that facilitate interpersonal trust during these activities. In this chapter, we present a novel interpersonal trust act
34#
發(fā)表于 2025-3-27 12:35:56 | 只看該作者
Dancing with Ambiguity Online: When Our Online Actions Cause Confusionmbiguity is common and perceived as a natural part of our ubiquitous online interactions. However, as online actions are curated and designed by platforms, this ambiguity is, at least in part, something platforms can control—for example, some platforms provide explicit . functionality, while others
35#
發(fā)表于 2025-3-27 17:30:56 | 只看該作者
Design Thinking for Digital Transformation: Reconciling Theory and Practice and links between Design Thinking and Digital Transformation still seem an underexplored area. This conceptual study aims to shed light on how Design Thinking can contribute to an organization’s Digital Transformation by linking explicit Design Thinking elements to dimensions of Digital Transformat
36#
發(fā)表于 2025-3-27 20:39:40 | 只看該作者
Experiences of Facilitating Virtual Design Thinking: Theoretical Reflections and Practical Implicatipter provides the theoretical foundations for delivering virtual education experiences and, relying on both relevant streams of research and the authors’ own expertise, derives six areas of action—(Digital) Engagement, Embodied Cognition, Safe Space, Atmosphere, Random Inspiration, and Managing Work
37#
發(fā)表于 2025-3-28 01:40:40 | 只看該作者
Accessibility of Linked-Node Diagrams on Collaborative Whiteboards for Screen Reader Users: Challengusionary to people who are blind. We ran a series of user studies with university students to better understand the accessibility of current tools and evaluated several existing audio and haptic approaches to inform design guidelines and future directions. We observed how current interfaces do not p
38#
發(fā)表于 2025-3-28 03:38:42 | 只看該作者
39#
發(fā)表于 2025-3-28 09:08:08 | 只看該作者
Practice-to-Research: Translating Company Phenomena into Empirical Researchaddress and bridge. All parties involved face the challenges presented in the steps of identifying practice- and science-relevant research questions. This begins with the translation of these questions into a practice-feasible, but also empirically-based, research design and is followed by the retra
40#
發(fā)表于 2025-3-28 12:20:15 | 只看該作者
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