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Titlebook: Computers and Exploratory Learning; Andrea A. diSessa,Celia Hoyles,Laurie D. Edwards Conference proceedings 1995 Springer-Verlag Berlin He

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11#
發(fā)表于 2025-3-23 09:48:22 | 只看該作者
What About a Learning Environment Where Euclidean Concepts are Manipulated with a Mouse? is the possibility offered by microworlds which embody theoretical domains and concepts into a physical reality within which learners can freely interact. (.; .) The kind of learning such microworlds allows has been discussed in particular in mathematics: (.) point to the play paradox, a tension be
12#
發(fā)表于 2025-3-23 13:54:14 | 只看該作者
Four Steps to the Rightr understanding of the learning process. It provided us with input, in terms of specific “errors” to understand, and it also provided an engaging learning experience for the children. This paper reports evidence that the difficulties encountered by six year old children when describing movement usin
13#
發(fā)表于 2025-3-23 21:57:03 | 只看該作者
14#
發(fā)表于 2025-3-24 01:32:34 | 只看該作者
15#
發(fā)表于 2025-3-24 03:42:37 | 只看該作者
16#
發(fā)表于 2025-3-24 07:46:58 | 只看該作者
17#
發(fā)表于 2025-3-24 11:07:40 | 只看該作者
Introduction: The Displaced Mirror,This paper presents research in which we observed students of various ages and ability levels solving problems by using several pieces of software for solid geometry with different user interfaces. We evaluated the influence of the software on students’ learning, ways of reasoning, and the kind of mental images generated.
18#
發(fā)表于 2025-3-24 16:09:04 | 只看該作者
Computers and Exploratory Learning: Setting the SceneExploratory learning names a family of approaches to education that share principles like the following:
19#
發(fā)表于 2025-3-24 20:34:06 | 只看該作者
20#
發(fā)表于 2025-3-25 02:44:54 | 只看該作者
Learning Dynamic Geometry: Implementing RotationsThis paper presents research in which we observed students of various ages and ability levels solving problems by using several pieces of software for solid geometry with different user interfaces. We evaluated the influence of the software on students’ learning, ways of reasoning, and the kind of mental images generated.
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