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Titlebook: Computer Graphics for Artists II; Environments and Cha Andrew Paquette Textbook 2009 Springer-Verlag London 2009 3D Computer Graphics.Compu

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樓主: gingerly
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發(fā)表于 2025-3-30 09:12:11 | 只看該作者
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發(fā)表于 2025-3-30 13:13:36 | 只看該作者
Architectureroducts do not require detailed 3D structures inside every wall, and CG artists certainly do not need to know exactly where to buy all the requested materials..Unlike architects, who put in too much detail for most entertainment projects, the problem for CG artists is that, while they generally know
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發(fā)表于 2025-3-30 18:32:22 | 只看該作者
Texturingo do so at a very high sampling rate, depending on the resolution of your map. It is important to keep this in mind before you begin the job of texturing any model. Unless you think of your map as information, it is very easy to put the wrong type of information into your map, and reduce the quality
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發(fā)表于 2025-3-30 21:30:02 | 只看該作者
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