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Titlebook: Computer Graphics for Artists II; Environments and Cha Andrew Paquette Textbook 2009 Springer-Verlag London 2009 3D Computer Graphics.Compu

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書目名稱Computer Graphics for Artists II
副標(biāo)題Environments and Cha
編輯Andrew Paquette
視頻videohttp://file.papertrans.cn/234/233567/233567.mp4
概述Industry specific problems and solutions.Extensive anatomical reference for character building.Subject breakdown and analysis techniques provided to improve an artists ability to make the most of his
圖書封面Titlebook: Computer Graphics for Artists II; Environments and Cha Andrew Paquette Textbook 2009 Springer-Verlag London 2009 3D Computer Graphics.Compu
描述.In this second volume of Computer Graphics for Artists the author, Andrew Paquette, guides the reader through the creation of realistic computer-generated backgrounds and characters. Rather than teach using a specific program, the author focuses on the theory required to ensure that the artist can create a convincing landscape, building, person or whatever they turn their attention to. Part One covers the core areas of background generation, such as CG terrain, plant life and architecture, but also deals with specific concepts such as photo-texturing and lighting, explaining all the advantages and pitfalls involved. Part Two introduces the reader to the study of the body-shape and movement and their consequent effects upon successful digital-recreation, as well as addressing some of the fundamental elements of appearance; hair, skin and fat. It is assumed that readers will be familiar with the terms and concepts described in the first volume of this work. .
出版日期Textbook 2009
關(guān)鍵詞3D Computer Graphics; Computer Graphic Training; Computer Graphics; Computer Graphics Artist; Modelling:
版次1
doihttps://doi.org/10.1007/978-1-84882-470-6
isbn_softcover978-1-84882-469-0
isbn_ebook978-1-84882-470-6
copyrightSpringer-Verlag London 2009
The information of publication is updating

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https://doi.org/10.1007/978-3-531-90485-6prototype, so that you will know exactly what you are doing whenever you work with a character model in the future. The material presented here is primarily specific to human anatomy, but is generically applicable to any animal with a tetrapod body plan. This includes birds, lizards, mammals, and some cetaceans.
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https://doi.org/10.1007/978-3-531-90485-6n the long bones of the lower arm and lower leg. They allow greater movement than the sutures of the skull, but less than synovial joints. . joints exist between the root of each tooth and the part of the mandible or maxilla it is attached to. These joints allow very little movement.
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Musculature (Continued)er leg, thanks to its insertion at the neck of the femur. If you were to see this muscle within the body, you would see that its origin is not very far from that of the latissimus dorsi, but because it is differently inserted, it is a deep leg muscle instead of a superficial arm muscle.
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Textbook 2009al-recreation, as well as addressing some of the fundamental elements of appearance; hair, skin and fat. It is assumed that readers will be familiar with the terms and concepts described in the first volume of this work. .
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