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Titlebook: Computer Animation; Theory and Practice Nadia Magnenat Thalmann,Daniel Thalmann Book 1990Latest edition Springer-Verlag Tokoyo 1990 Animati

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樓主: Gratification
21#
發(fā)表于 2025-3-25 03:29:44 | 只看該作者
https://doi.org/10.1007/3-540-09085-1As stated by Norman Badler [1982], one of the best-known specialists in this area, modeling realistic human forms remains one of the most difficult and challenging problems.
22#
發(fā)表于 2025-3-25 09:13:58 | 只看該作者
23#
發(fā)表于 2025-3-25 13:27:53 | 只看該作者
Conventional Animation,Animation can be defined in different ways. For John Halas [1968], one of the world’s most famous animators, “movement is the essence of animation.” A similar approach defines animation as “art in movement.” Some more precise definitions are given below:
24#
發(fā)表于 2025-3-25 17:19:18 | 只看該作者
Computer Animation,Although computer plays an ever-increasing role in animation, the term “computer animation” is imprecise and can sometimes be misleading. This is because the computer can play a variety of different roles:
25#
發(fā)表于 2025-3-25 20:14:43 | 只看該作者
26#
發(fā)表于 2025-3-26 02:08:58 | 只看該作者
Keyframe and Painting Systems,We showed in Chap. 3 that numerous steps in conventional animation can be assisted or improved by computer. In particular, the computer can be used:.These different aspects will be studied in detail.
27#
發(fā)表于 2025-3-26 05:46:18 | 只看該作者
Motion Control in 3D Animation,Most authors [Magnenat-Thalmann and Thalmann 1985b] distinguish between two types of three-dimensional computer animation: keyframe animation and algorithmic animation.
28#
發(fā)表于 2025-3-26 10:47:05 | 只看該作者
Human Modeling and Animation,As stated by Norman Badler [1982], one of the best-known specialists in this area, modeling realistic human forms remains one of the most difficult and challenging problems.
29#
發(fā)表于 2025-3-26 13:02:49 | 只看該作者
Object-oriented and Actor Languages and Systems,As indicated in Chap. 6, modeled computer animation involves three main activities:
30#
發(fā)表于 2025-3-26 17:12:55 | 只看該作者
Hidden Surfaces, Reflectance, and Shading,mputer-generated image, lines which could not really be seen by an observer first must be removed. This process has been a common research theme since the first three-dimensional systems; numerous algorithms have been proposed to solve the problem [Sutherland et al. 1974].
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