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Titlebook: Computer Animation; Theory and Practice Nadia Magnenat Thalmann,Daniel Thalmann Book 1990Latest edition Springer-Verlag Tokoyo 1990 Animati

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發(fā)表于 2025-3-21 18:44:28 | 只看該作者 |倒序?yàn)g覽 |閱讀模式
書(shū)目名稱(chēng)Computer Animation
副標(biāo)題Theory and Practice
編輯Nadia Magnenat Thalmann,Daniel Thalmann
視頻videohttp://file.papertrans.cn/234/233462/233462.mp4
叢書(shū)名稱(chēng)Computer Science Workbench
圖書(shū)封面Titlebook: Computer Animation; Theory and Practice Nadia Magnenat Thalmann,Daniel Thalmann Book 1990Latest edition Springer-Verlag Tokoyo 1990 Animati
描述Computer Science Workbench is a monograph series which will provide you with an in-depth working knowledge of current developments in computer technology. Every volume in this series will deal with a topic of importance in computer science and elaborate on how you yourself can build systems related to the main theme. You will be able to develop a variety of systems, including computer software tools, computer gra- phics, computer animation, database management systems, and compu- ter-aided design and manufacturing systems. Computer Science Work- bench represents an important new contribution in the field of practical computer technology. TOSIYASU L. KUNII Preface to the Second Edition Computer graphics is growing very rapidly; only computer animation grows faster. The first edition of the book Computer Animation: Theory and Practice was released in 1985. Four years later, computer animation has exploded. Conferences on computer animation have appeared and the topic is recognized in well-known journals as a leading theme. Computer-generated film festivals now exist in each country and several thousands of films are produced each year. From a commercial point of view, the computer an
出版日期Book 1990Latest edition
關(guān)鍵詞Animation; Dynamik, nichtlineare; Konjunktur; Konjunkturzyklen; computer animation; nichtlineare Dynamik
版次2
doihttps://doi.org/10.1007/978-4-431-68105-2
isbn_softcover978-4-431-68107-6
isbn_ebook978-4-431-68105-2Series ISSN 1431-1488
issn_series 1431-1488
copyrightSpringer-Verlag Tokoyo 1990
The information of publication is updating

書(shū)目名稱(chēng)Computer Animation影響因子(影響力)




書(shū)目名稱(chēng)Computer Animation影響因子(影響力)學(xué)科排名




書(shū)目名稱(chēng)Computer Animation網(wǎng)絡(luò)公開(kāi)度




書(shū)目名稱(chēng)Computer Animation網(wǎng)絡(luò)公開(kāi)度學(xué)科排名




書(shū)目名稱(chēng)Computer Animation被引頻次




書(shū)目名稱(chēng)Computer Animation被引頻次學(xué)科排名




書(shū)目名稱(chēng)Computer Animation年度引用




書(shū)目名稱(chēng)Computer Animation年度引用學(xué)科排名




書(shū)目名稱(chēng)Computer Animation讀者反饋




書(shū)目名稱(chēng)Computer Animation讀者反饋學(xué)科排名




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Object Modeling in 3D Animation, becomes more than a support, playing a basic role in the creation of a three-dimensional world. Man, in fact, has always found it difficult to represent three-dimensional space in drawings; few people can draw in true perspective. Furthermore, it is simply impossible to produce all the tens of thou
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Transparency, Texture, Shadows, and Anti-aliasing,om a light source along their paths until they reach the observer. However, this is a wasteful approach, because only a few rays coming from a given source actually arrive at the observer. This is why algorithms involving ray tracing carried out the process in the opposite direction. Rays are traced
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Automatic Motion Control,cs techniques [Badler 1986, 1989; Boisvert et al. 1989; Calvert 1988; Magnenat-Thalmann and Thalmann 1987a, 1989c—e; Thalmann 1989; Wilhelms 1987a]. In particular, motion will be planned at a task level and computed using physical laws. In the next sections, five steps to automatic motion control ar
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Case Studies of Computer-generated Films,a great success: it won the first prize at the Computer Graphics ’82 Film Festival in London, and several other awards including Murcia Festival, Columbus Festival, and Yorkton festival. . was also selected in traditional animation festivals like “Journées d’Animation d’Annecy”, “Festival des Films
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Implementation techniques for TEMPO,mputer-generated image, lines which could not really be seen by an observer first must be removed. This process has been a common research theme since the first three-dimensional systems; numerous algorithms have been proposed to solve the problem [Sutherland et al. 1974].
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發(fā)表于 2025-3-23 08:03:50 | 只看該作者
Parameter passing and reference variables,om a light source along their paths until they reach the observer. However, this is a wasteful approach, because only a few rays coming from a given source actually arrive at the observer. This is why algorithms involving ray tracing carried out the process in the opposite direction. Rays are traced
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