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Titlebook: Computational Models of Motivation for Game-Playing Agents; Kathryn E. Merrick Book 2016 Springer International Publishing AG 2016 Artific

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樓主: Negate
11#
發(fā)表于 2025-3-23 12:45:43 | 只看該作者
Numerical Recipes for Supercomputers,ave previously been observed in humans. These are demonstrated by reproducing three canonical human experiments with artificial agents. In this chapter, the focus is on achievement motivation. Four subtypes of achievement motivation are modelled. These models are embedded in agents playing the ring-
12#
發(fā)表于 2025-3-23 13:57:49 | 只看該作者
13#
發(fā)表于 2025-3-23 19:23:21 | 只看該作者
https://doi.org/10.1007/978-1-4615-2439-7The first part of this book studies the relationship between game play and motivation in humans and proposes ways that motivation can be represented and embedded in artificial agents.
14#
發(fā)表于 2025-3-24 01:59:51 | 只看該作者
15#
發(fā)表于 2025-3-24 02:46:46 | 只看該作者
Supercomplexity in Interaction: The 4Es,This chapter brings together the background and theory from the previous two chapters in four agent architectures for game-playing agents.
16#
發(fā)表于 2025-3-24 08:18:27 | 只看該作者
B. Ramachandran,Robert E. WyattPart III of this book describes a range of in-game scenarios or mini-games that are appropriate for different types of motivated agents.
17#
發(fā)表于 2025-3-24 11:09:12 | 只看該作者
18#
發(fā)表于 2025-3-24 17:19:51 | 只看該作者
https://doi.org/10.1007/978-1-4615-7957-1Support characters are the innkeepers, drunks, blacksmiths, tailors, alchemists, merchants, soldiers and craftspeople who support the plot of a game.
19#
發(fā)表于 2025-3-24 19:33:15 | 只看該作者
David W. Schwenke,Donald G. TruhlarPart IV of this book looks to the future of motivated game-playing agents, first with a specific focus on the conditions under which agents with different motives might ‘evolve’ (this chapter) and then more broadly (Chap. 10).
20#
發(fā)表于 2025-3-25 01:31:44 | 只看該作者
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