找回密碼
 To register

QQ登錄

只需一步,快速開始

掃一掃,訪問微社區(qū)

打印 上一主題 下一主題

Titlebook: Computational Models of Motivation for Game-Playing Agents; Kathryn E. Merrick Book 2016 Springer International Publishing AG 2016 Artific

[復(fù)制鏈接]
查看: 37637|回復(fù): 41
樓主
發(fā)表于 2025-3-21 19:32:21 | 只看該作者 |倒序?yàn)g覽 |閱讀模式
書目名稱Computational Models of Motivation for Game-Playing Agents
編輯Kathryn E. Merrick
視頻videohttp://file.papertrans.cn/233/232843/232843.mp4
概述Focuses on three influential cognitive motives: achievement, affiliation, and power motivation.Addresses practical issues for defining games, mini-games and in-game scenarios for virtual worlds.Useful
圖書封面Titlebook: Computational Models of Motivation for Game-Playing Agents;  Kathryn E. Merrick Book 2016 Springer International Publishing AG 2016 Artific
描述.The focus of this book is on three influential cognitive motives: achievement, affiliation, and power motivation. Incentive-based theories of achievement, affiliation and power motivation are the basis for competence-seeking behaviour, relationship-building, leadership, and resource-controlling behaviour in humans. In this book we show how these motives can be modelled and embedded in artificial agents to achieve behavioural diversity. Theoretical issues are addressed for representing and embedding computational models of motivation in rule-based agents, learning agents, crowds and evolution of motivated agents. Practical?issues are addressed for defining games, mini-games or in-game scenarios for virtual worlds in which computer-controlled, motivated agents can participate alongside human players...The book is structured into four parts: game playing in virtual worlds by humans and agents; comparing human and artificial motives; game scenarios for motivated agents; and evolution and the future of motivated game-playing agents. It will provide game programmers, and those with an interest in artificial intelligence, with the knowledge required to develop diverse, believable game-pl
出版日期Book 2016
關(guān)鍵詞Artificial Agents; Behaviour; Computer Games; Game Theory; Motivation
版次1
doihttps://doi.org/10.1007/978-3-319-33459-2
isbn_softcover978-3-319-81518-3
isbn_ebook978-3-319-33459-2
copyrightSpringer International Publishing AG 2016
The information of publication is updating

書目名稱Computational Models of Motivation for Game-Playing Agents影響因子(影響力)




書目名稱Computational Models of Motivation for Game-Playing Agents影響因子(影響力)學(xué)科排名




書目名稱Computational Models of Motivation for Game-Playing Agents網(wǎng)絡(luò)公開度




書目名稱Computational Models of Motivation for Game-Playing Agents網(wǎng)絡(luò)公開度學(xué)科排名




書目名稱Computational Models of Motivation for Game-Playing Agents被引頻次




書目名稱Computational Models of Motivation for Game-Playing Agents被引頻次學(xué)科排名




書目名稱Computational Models of Motivation for Game-Playing Agents年度引用




書目名稱Computational Models of Motivation for Game-Playing Agents年度引用學(xué)科排名




書目名稱Computational Models of Motivation for Game-Playing Agents讀者反饋




書目名稱Computational Models of Motivation for Game-Playing Agents讀者反饋學(xué)科排名




單選投票, 共有 0 人參與投票
 

0票 0%

Perfect with Aesthetics

 

0票 0%

Better Implies Difficulty

 

0票 0%

Good and Satisfactory

 

0票 0%

Adverse Performance

 

0票 0%

Disdainful Garbage

您所在的用戶組沒有投票權(quán)限
沙發(fā)
發(fā)表于 2025-3-21 23:30:15 | 只看該作者
板凳
發(fā)表于 2025-3-22 03:49:48 | 只看該作者
地板
發(fā)表于 2025-3-22 05:12:35 | 只看該作者
ution and the future of motivated game-playing agents. It will provide game programmers, and those with an interest in artificial intelligence, with the knowledge required to develop diverse, believable game-pl978-3-319-81518-3978-3-319-33459-2
5#
發(fā)表于 2025-3-22 11:54:52 | 只看該作者
6#
發(fā)表于 2025-3-22 13:44:53 | 只看該作者
7#
發(fā)表于 2025-3-22 18:02:25 | 只看該作者
8#
發(fā)表于 2025-3-23 00:32:55 | 只看該作者
Numerical Recipes for Supercomputers,’ dilemma game. We again demonstrate the similarities that can be observed between motivated game-playing agents and humans playing the same games. We show that we can create a diverse group of agents that compete or cooperate in different ways when playing games, and that models tuned on one game can be used in agents playing another game.
9#
發(fā)表于 2025-3-23 04:17:03 | 只看該作者
10#
發(fā)表于 2025-3-23 06:04:56 | 只看該作者
Numerical Recipes for Supercomputers,toss game. We demonstrate the similarities that can be observed between motivated game-playing agents and humans playing the same game. We also compare our achievement-motivated agents to agents using other models of achievement motivation.
 關(guān)于派博傳思  派博傳思旗下網(wǎng)站  友情鏈接
派博傳思介紹 公司地理位置 論文服務(wù)流程 影響因子官網(wǎng) 吾愛論文網(wǎng) 大講堂 北京大學(xué) Oxford Uni. Harvard Uni.
發(fā)展歷史沿革 期刊點(diǎn)評(píng) 投稿經(jīng)驗(yàn)總結(jié) SCIENCEGARD IMPACTFACTOR 派博系數(shù) 清華大學(xué) Yale Uni. Stanford Uni.
QQ|Archiver|手機(jī)版|小黑屋| 派博傳思國際 ( 京公網(wǎng)安備110108008328) GMT+8, 2025-10-5 21:23
Copyright © 2001-2015 派博傳思   京公網(wǎng)安備110108008328 版權(quán)所有 All rights reserved
快速回復(fù) 返回頂部 返回列表
肃南| 兴安盟| 延边| 东乡| 和田市| 盐城市| 女性| 扬州市| 佛冈县| 鄂尔多斯市| 邵东县| 布拖县| 扶绥县| 通山县| 乐昌市| 富裕县| 彩票| 五常市| 靖西县| 左贡县| 酒泉市| 平遥县| 文登市| 沭阳县| 宜良县| 萨嘎县| 滕州市| 宕昌县| 连江县| 错那县| 大同县| 玉林市| 承德市| 重庆市| 抚州市| 陆良县| 乳源| 星座| 克东县| 通辽市| 高尔夫|