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Titlebook: Building XNA 2.0 Games; A Practical Guide fo James Silva,John Sedlak Book 2008 John Sedlak and James Silva 2008 Audio.Game design.Processin

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樓主: FERAL
21#
發(fā)表于 2025-3-25 03:40:15 | 只看該作者
22#
發(fā)表于 2025-3-25 09:06:50 | 只看該作者
Mathematics Education in East AfricaHonestly, networking is a terrific hassle. It involves dealing with a lot of fault tolerance and tweaking in a cumbersome testing environment. However, once you’ve cleared the numerous hurdles, networking can really do a great deal to define your game.
23#
發(fā)表于 2025-3-25 13:44:19 | 只看該作者
24#
發(fā)表于 2025-3-25 17:42:09 | 只看該作者
25#
發(fā)表于 2025-3-25 22:31:40 | 只看該作者
26#
發(fā)表于 2025-3-26 01:35:18 | 只看該作者
27#
發(fā)表于 2025-3-26 07:07:35 | 只看該作者
Postprocessing Effects,Let’s be honest: right now, our game is pretty dull in the graphics department. Of course, considering that we’re creating a 2D game, there’s only so much we can do, but there’s still a lot of fun to be had. We can add effects like color filters (black and white, sepia tone, and so on), blurring, bloom, and water.
28#
發(fā)表于 2025-3-26 09:00:08 | 只看該作者
29#
發(fā)表于 2025-3-26 15:27:01 | 只看該作者
The Map Editor,vel design, which leads to this question: would you rather spend the vast majority of game development time happy or miserable? Of course, if you have someone else doing level design, it now becomes a matter of keeping that person happy, which is probably important as well.
30#
發(fā)表于 2025-3-26 19:48:32 | 只看該作者
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