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Titlebook: Build Your Own 2D Game Engine and Create Great Web Games; Using HTML5, JavaScr Kelvin Sung,Jebediah Pavleas,Jason Pace Book 2022Latest edit

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樓主: Negate
21#
發(fā)表于 2025-3-25 06:52:13 | 只看該作者
Defining Behaviors and Detecting Collisions,After completing this chapter, you will be able to
22#
發(fā)表于 2025-3-25 08:35:45 | 只看該作者
Manipulating the Camera,After completing this chapter, you will be able to
23#
發(fā)表于 2025-3-25 15:00:30 | 只看該作者
Implementing Illumination and Shadow,After completing this chapter, you will be able to
24#
發(fā)表于 2025-3-25 16:22:38 | 只看該作者
Simulating the World with RigidShapes,After completing this chapter, you will be able to
25#
發(fā)表于 2025-3-25 20:26:13 | 只看該作者
26#
發(fā)表于 2025-3-26 01:10:44 | 只看該作者
27#
發(fā)表于 2025-3-26 04:35:59 | 只看該作者
Book 2022Latest edition can be played across the Internet via popular web browsers. This book is organized so that the chapters follow logical steps of building a game engine and integrates concepts accordingly...Build Your Own 2D Game Engine and Create Great Web Games. isolates and presents relevant concepts from softwar
28#
發(fā)表于 2025-3-26 10:20:26 | 只看該作者
29#
發(fā)表于 2025-3-26 13:46:55 | 只看該作者
Introducing 2D Game Engine Development with JavaScript,tions of the engine while supporting many complex simulations. Through the projects in this book, you will build a practical game engine for developing video games that are accessible across the Internet.
30#
發(fā)表于 2025-3-26 16:47:44 | 只看該作者
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