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Titlebook: Build Your Own 2D Game Engine and Create Great Web Games; Using HTML5, JavaScr Kelvin Sung,Jebediah Pavleas,Jason Pace Book 2022Latest edit

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發(fā)表于 2025-3-21 16:06:35 | 只看該作者 |倒序瀏覽 |閱讀模式
期刊全稱Build Your Own 2D Game Engine and Create Great Web Games
期刊簡稱Using HTML5, JavaScr
影響因子2023Kelvin Sung,Jebediah Pavleas,Jason Pace
視頻videohttp://file.papertrans.cn/192/191553/191553.mp4
發(fā)行地址Includes the details of effects and physics components that are essential to all game engines.Shows how the presented concepts support and inform game design technique.Source code can be downloaded fr
圖書封面Titlebook: Build Your Own 2D Game Engine and Create Great Web Games; Using HTML5, JavaScr Kelvin Sung,Jebediah Pavleas,Jason Pace Book 2022Latest edit
影響因子.Develop a 2D game engine that will give you the experience and core understanding of foundational concepts for building complex and fun 2D games that can be played across the Internet via popular web browsers. This book is organized so that the chapters follow logical steps of building a game engine and integrates concepts accordingly...Build Your Own 2D Game Engine and Create Great Web Games. isolates and presents relevant concepts from software engineering, computer graphics, mathematics, physics, game development and game design in the context of building a 2D game engine from scratch. In this edition, all the code is based on updated versions of JavaScript with HTML5 and WebGL2: you will analyze the source code needed to create a game engine that is suitable for implementing typical casual 2D videogames. You will also learn about physics and particle system. The discussion of physics component includes rotations and popular physical materials such as wood, mud, andice. The discussion of particle component has popular presets such as fire, smoke, and dust.?..By the end of the book, you will understand the core concepts and implementation details of a typical 2D game engine, lea
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書目名稱Build Your Own 2D Game Engine and Create Great Web Games讀者反饋




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,Warten und Bedienen im Materialflu?,onomous objects, and generate high-fidelity graphics and audio outputs, all while trying to keep players engaged. Attempts at building a video game can quickly become overwhelming with the need to be well versed in software development as well as in how to create appealing player experiences. The fi
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978-1-4842-7376-0Kelvin Sung, Jebediah Pavleas, Matthew Munson, and Jason Pace 2022
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