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Titlebook: Beginning iOS AR Game Development; Developing Augmented Allan Fowler Book 2019 Allan Fowler 2019 Game development.Unity.Augmented Reality.C

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樓主: HIV763
21#
發(fā)表于 2025-3-25 03:41:10 | 只看該作者
Introduction,ore commonly, Unity). In this chapter, we will go through the process of downloading and installing Unity and learn about some of the tools that Unity provides. We will also install an existing AR project from the Unity Asset Store and explore some of the features of this game. In Chapter ., we will
22#
發(fā)表于 2025-3-25 09:35:54 | 只看該作者
The Unity ARKit,Note, I called this an experience and not a game, although it could possibly be used as a game in some way; from my point of view a game needs some key elements, which I will go into detail in Chapter ..
23#
發(fā)表于 2025-3-25 14:30:51 | 只看該作者
Hit Testing and Lighting, that our amazing cube continued to stay at the point of origin. While this may be okay for our first AR App, I’m sure in time you might want to create virtual objects that appear to be located on a physical object in the real world. To do this, we are going to use a feature of the Unity ARKit calle
24#
發(fā)表于 2025-3-25 17:23:10 | 只看該作者
Introducing Touch,open in Unity, let’s add the Unity AR Camera Manager to our Main Camera. In the Hierarchy select the Main Camera and then in the Inspector, select Add Component (Figure 6-1). In the Add Component search bar, search for Camera and select the Unity AR Camera Manager (Figure 6-2).
25#
發(fā)表于 2025-3-25 20:39:02 | 只看該作者
Final Steps,ane(t) GameObject in the scene. The reason for this is that Unity creates (or instantiates) the bowling ball and pins GameObjects before generating the generated plane. In this chapter, we are going to make some changes to our project to be able to do this
26#
發(fā)表于 2025-3-26 00:39:11 | 只看該作者
27#
發(fā)表于 2025-3-26 06:53:14 | 只看該作者
Book 2019 that can take advantage of the advanced capabilities of new iOS devices and code while also offering compatibility with still supported legacy devices.?.No programming experience is necessary as this book begins on the ground floor with basic programming concepts in Unity and builds to incorporatin
28#
發(fā)表于 2025-3-26 09:14:53 | 只看該作者
application that’s both sophisticated and engaging. This book provides a detailed guide in developing augmented reality games that can take advantage of the advanced capabilities of new iOS devices and code while also offering compatibility with still supported legacy devices.?.No programming exper
29#
發(fā)表于 2025-3-26 14:16:40 | 只看該作者
Illustrated Handbook of Succulent Plantsd hit testing. You may have also noted that the lighting of the GameObject on the screen of your iOS device is not consistent with the lighting in the real world; we are also going to address this issue in this chapter.
30#
發(fā)表于 2025-3-26 19:52:45 | 只看該作者
https://doi.org/10.1007/978-3-642-55874-0e and test Unity ARKit. In Chapter ., we will use some of the more advanced functions in Unity ARKit such as hit testing and lighting an AR scene. Finally, in Chapter ., we will put this all together and make an AR game using the Unity ARKit.
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