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Titlebook: Beginning iOS AR Game Development; Developing Augmented Allan Fowler Book 2019 Allan Fowler 2019 Game development.Unity.Augmented Reality.C

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發(fā)表于 2025-3-21 16:19:03 | 只看該作者 |倒序?yàn)g覽 |閱讀模式
期刊全稱Beginning iOS AR Game Development
期刊簡(jiǎn)稱Developing Augmented
影響因子2023Allan Fowler
視頻videohttp://file.papertrans.cn/183/182637/182637.mp4
發(fā)行地址Learn to develop AR games for iOS.Learn to make games using the latest version of Unity.Learn to make games using C#
圖書封面Titlebook: Beginning iOS AR Game Development; Developing Augmented Allan Fowler Book 2019 Allan Fowler 2019 Game development.Unity.Augmented Reality.C
影響因子.Create a fully featured application that’s both sophisticated and engaging. This book provides a detailed guide in developing augmented reality games that can take advantage of the advanced capabilities of new iOS devices and code while also offering compatibility with still supported legacy devices.?.No programming experience is necessary as this book begins on the ground floor with basic programming concepts in Unity and builds to incorporating input from the real world to create interactive realities. You’ll learn to program with the Unity 2017 development platform using C#.?.Recent announcements of increased AR capabilities on the latest iPhones and iPads show a clear dedication on Apple’s part to this emerging market of immersive games and apps. Unity 2017 is the latest version of this industry leading development platform and C# is a ubiquitous programming language perfect for any programmer to begin with.?.Using the latest development technologies, .Beginning iOS AR Game Development. will show you how to program games that interact directly with the real world environment around the user for creative fantastic augmented reality experiences..What You‘ll Learn.Download assets
Pindex Book 2019
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發(fā)表于 2025-3-22 01:17:49 | 只看該作者
https://doi.org/10.1007/978-1-4842-3618-5Game development; Unity; Augmented Reality; C#; iPhone; iPad; iOS; AR
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發(fā)表于 2025-3-22 06:18:20 | 只看該作者
https://doi.org/10.1007/978-3-642-56715-5Note, I called this an experience and not a game, although it could possibly be used as a game in some way; from my point of view a game needs some key elements, which I will go into detail in Chapter ..
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發(fā)表于 2025-3-22 10:45:52 | 只看該作者
Illustrated Handbook of Succulent Plantsopen in Unity, let’s add the Unity AR Camera Manager to our Main Camera. In the Hierarchy select the Main Camera and then in the Inspector, select Add Component (Figure 6-1). In the Add Component search bar, search for Camera and select the Unity AR Camera Manager (Figure 6-2).
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The Unity ARKit,Note, I called this an experience and not a game, although it could possibly be used as a game in some way; from my point of view a game needs some key elements, which I will go into detail in Chapter ..
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發(fā)表于 2025-3-23 04:45:08 | 只看該作者
Final Steps,ane(t) GameObject in the scene. The reason for this is that Unity creates (or instantiates) the bowling ball and pins GameObjects before generating the generated plane. In this chapter, we are going to make some changes to our project to be able to do this
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發(fā)表于 2025-3-23 07:22:31 | 只看該作者
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