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Titlebook: Beginning XNA 3.0 Game Programming; From Novice to Profe Alexandre Santos Lob?o,Bruno Evangelista,Riemer Gr Book 2009 Bruno Evangelista and

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樓主: Enlightening
31#
發(fā)表于 2025-3-27 00:48:37 | 只看該作者
32#
發(fā)表于 2025-3-27 04:06:11 | 只看該作者
33#
發(fā)表于 2025-3-27 07:11:39 | 只看該作者
2D Graphics, Audio, and Input Basics,ts, such as the use of sprites and collision-detection algorithms. You’ll also see how to deal with user input in XNA. Finally, you’ll learn some basics of using audio in your games. By the end of this chapter, you’ll be ready to start creating 2D games.
34#
發(fā)表于 2025-3-27 12:48:10 | 只看該作者
Creating a Third-Person Shooter Game,e. First, you’ll create a basic engine for the game containing all the required objects, such as cameras, lights, terrains, and animated models. Then you’ll create all the game play and logic for the game.
35#
發(fā)表于 2025-3-27 17:04:15 | 只看該作者
36#
發(fā)表于 2025-3-27 20:16:11 | 只看該作者
Rudolf Nieuwenhuys,Jan Voogd,Michele Papa use effects to describe a combination of shaders and configurations for the fixed stages of the rendering pipeline. This flexibility allows you to create custom visual effects, improving the visual aspect of the final image.
37#
發(fā)表于 2025-3-28 01:30:40 | 只看該作者
38#
發(fā)表于 2025-3-28 04:39:06 | 只看該作者
39#
發(fā)表于 2025-3-28 06:28:45 | 只看該作者
Skeletal Animation,animation process becomes more complex. This is because you’ll need to modify the character’s mesh, called .. This chapter focuses on techniques for animating characters. Let’s begin by looking at the two main types of animation.
40#
發(fā)表于 2025-3-28 14:25:49 | 只看該作者
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