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Titlebook: Beginning XNA 3.0 Game Programming; From Novice to Profe Alexandre Santos Lob?o,Bruno Evangelista,Riemer Gr Book 2009 Bruno Evangelista and

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發(fā)表于 2025-3-21 19:15:18 | 只看該作者 |倒序?yàn)g覽 |閱讀模式
期刊全稱Beginning XNA 3.0 Game Programming
期刊簡稱From Novice to Profe
影響因子2023Alexandre Santos Lob?o,Bruno Evangelista,Riemer Gr
視頻videohttp://file.papertrans.cn/183/182622/182622.mp4
發(fā)行地址XNA is rapidly becoming a large and reliable market– early titles in the area, including the first edition of this book, are doing well and there is a widespread confidence in the industry that its gr
圖書封面Titlebook: Beginning XNA 3.0 Game Programming; From Novice to Profe Alexandre Santos Lob?o,Bruno Evangelista,Riemer Gr Book 2009 Bruno Evangelista and
影響因子.Would you like to create your own games, but never have the time to dig into the details of multimedia programming? Now you don‘t have to! XNA 3.0 makes it simple to create your own games, which will run on your PC and Xbox 360 console. Even if you don‘t know how to program at all, .Beginning XNA 3.0 Game Programming: From Novice to Professional. will teach you the basics of C# 2008 programming along the way. Don‘t get overwhelmed with details you don‘t need to know—just learn what you need to start creating your own games right now!..This fast–paced introduction to XNA 3.0 and the C# language provides you with a quick–start guide to creating high–quality XNA games. You‘ll be introduced to the key concepts and ideas you need to know in a gradual fashion so that you master one concept before using it as a foundation for the next. Before long, you will have the skills to create smooth, professional–looking results in a range of gaming genres. By the end of the book, you will have constructed several working games and have an excellent knowledge base from which to investigate more advanced techniques..
Pindex Book 2009
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發(fā)表于 2025-3-21 23:15:12 | 只看該作者
Book 2009ofessional–looking results in a range of gaming genres. By the end of the book, you will have constructed several working games and have an excellent knowledge base from which to investigate more advanced techniques..
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發(fā)表于 2025-3-22 03:07:33 | 只看該作者
Alexandre Santos Lob?o,Bruno Evangelista,Riemer GrXNA is rapidly becoming a large and reliable market– early titles in the area, including the first edition of this book, are doing well and there is a widespread confidence in the industry that its gr
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http://image.papertrans.cn/b/image/182622.jpg
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發(fā)表于 2025-3-22 09:21:47 | 只看該作者
https://doi.org/10.1007/978-1-4302-1818-0Animation; Audio; C#; Shader; XNA; Xbox; game programming; multimedia; programming; rendering; time
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發(fā)表于 2025-3-22 13:34:09 | 只看該作者
978-1-4302-1817-3Bruno Evangelista and Alexandre Santos Lobao and Riemer Grootjans and Jose ANTONIO LEAL DEFARIAS 200
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發(fā)表于 2025-3-22 19:13:07 | 只看該作者
https://doi.org/10.1007/978-88-470-2832-6In this chapter, we present some fundamental concepts of planning and programming games that you should keep in mind when creating games. You’ll learn the basic ideas involved in creating a game and discover how XNA makes game development easy for you.
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發(fā)表于 2025-3-22 22:12:35 | 只看該作者
Il ritorno al villaggio e l’ultra metropoliIn this chapter, you’ll create your first game and explore some of the technique discussed in the previous chapter. Your first game will be both simple and fun. It will run on a PC or on an Xbox 360 console.
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