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Titlebook: Beginning Python Games Development, Second Edition; With PyGame Harrison Kinsley,Will McGugan Book 2015Latest edition Will McGugan and Harr

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發(fā)表于 2025-3-26 23:48:09 | 只看該作者
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Game Object Reference,This appendix documents some of the most fundamental classes in the Game Objects library that provide a toolbox for creating 2D and 3D games. For up-to-date information regarding Game Objects, see ..
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發(fā)表于 2025-3-27 09:34:06 | 只看該作者
Harrison Kinsley,Will McGuganBeginning Python Games Development, Second Edition teaches you how to create compelling games using Python and the Py..Game games development library..It will teach you how to create visuals, do event
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https://doi.org/10.1007/978-3-322-86838-1ieving information from the devices, we will also explore how to translate what the player does into meaningful events in the game. This is extremely important for any game—regardless of how good a game looks and sounds, it must also be easy to interact with.
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https://doi.org/10.1007/978-3-322-86838-1 of rendering a 3D scene; you also need to manipulate the points in the game to update the scene from frame to frame. This chapter introduces the ., which is a kind of mathematical shortcut used to manipulate the position and orientation of objects in a game.
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