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Titlebook: Beginning Python Games Development, Second Edition; With PyGame Harrison Kinsley,Will McGugan Book 2015Latest edition Will McGugan and Harr

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發(fā)表于 2025-3-21 18:03:20 | 只看該作者 |倒序?yàn)g覽 |閱讀模式
期刊全稱Beginning Python Games Development, Second Edition
期刊簡(jiǎn)稱With PyGame
影響因子2023Harrison Kinsley,Will McGugan
視頻videohttp://file.papertrans.cn/183/182490/182490.mp4
發(fā)行地址Beginning Python Games Development, Second Edition teaches you how to create compelling games using Python and the Py..Game games development library..It will teach you how to create visuals, do event
圖書封面Titlebook: Beginning Python Games Development, Second Edition; With PyGame Harrison Kinsley,Will McGugan Book 2015Latest edition Will McGugan and Harr
影響因子.Beginning Python Games Development, Second Edition. teaches you how to create compelling games using Python and the PyGame games development library. It will teach you how to create visuals, do event handling, create 3D games, add media elements, and integrate OpenGL into your Python game..In this update to the first ever book to cover the popular open source PyGame games development library, you‘ll stand to gain valuable technical insights and follow along with the creation of a real-world, freely downloadable video game. Written by industry veterans and Python experts Will McGugan and Harrison Kinsley, this is a comprehensive, practical introduction to games development in Python. You can also capitalize upon numerous tips and tricks the authors have accumulated over their careers creating games for some of the world‘s largest game developers..
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Exploring Python,ating Python files. In this chapter we will cover more of the building blocks of Python code, and show you how to use classes to help with creating games. We will also explain how to use the code libraries that come with all installations of Python.
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Accepting User Input,ieving information from the devices, we will also explore how to translate what the player does into meaningful events in the game. This is extremely important for any game—regardless of how good a game looks and sounds, it must also be easy to interact with.
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發(fā)表于 2025-3-22 13:28:07 | 只看該作者
Take Me to Your Leader,challenges. These may come in the form of traps and obstacles, but to really entertain your players you need to have them interact with non-player characters (NPCs)—characters that appear to act with a degree of intelligence or awareness in the game. The process of creating these NPCs is called arti
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Exploring the Third Dimension, of rendering a 3D scene; you also need to manipulate the points in the game to update the scene from frame to frame. This chapter introduces the ., which is a kind of mathematical shortcut used to manipulate the position and orientation of objects in a game.
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發(fā)表于 2025-3-23 01:32:27 | 只看該作者
Packaging Your Game,te your game is to bundle your Python code and data as a compressed archive file, such as ZIP, TAR, or GZIP, and upload it to your website or send it via e-mail. The problem with this approach is that Python and any external modules you use must be installed before your game can be played, which mak
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