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Titlebook: Beginning Android Games Development; From Beginner to Pro Ted Hagos,Mario Zechner,Robert Green Book 2020Latest edition Ted Hagos, Mario Zec

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發(fā)表于 2025-3-21 19:47:29 | 只看該作者 |倒序?yàn)g覽 |閱讀模式
期刊全稱Beginning Android Games Development
期刊簡稱From Beginner to Pro
影響因子2023Ted Hagos,Mario Zechner,Robert Green
視頻videohttp://file.papertrans.cn/183/182221/182221.mp4
發(fā)行地址The only book that covers game development up to Android SDK 10.Includes several fun game app examples that you can build and play.Covers both 2D and 3D game development
圖書封面Titlebook: Beginning Android Games Development; From Beginner to Pro Ted Hagos,Mario Zechner,Robert Green Book 2020Latest edition Ted Hagos, Mario Zec
影響因子.Do you have an awesome idea for the next break-through mobile gaming title? This updated edition?will help you kick-start your project as it guides you through the process of creating several example game apps using APIs available in Android.?.You will learn the basics needed to join the ranks of successful Android game app developers. the book starts?with game design fundamentals using Canvas and Android SDK 10 or earlier programming basics. You then will progress toward creating your own basic game engine and playable game apps that work on Android 10 or earlier smartphones and tablets. You take your game through the chapters and topics in the book to learn different tools such as OpenGL ES.?.And you will learn about publishing and marketing your games to monetize your creation..What You Will Learn. Gain knowledge on the fundamentals of game programming inthe context of Android.Use Android‘sAPIsfor graphics, audio, and user input to reflect those fundamentals..Develop two 2Dgames from scratch, based on Canvas API and OpenGL ES..Create afull-featured 3D game..Publish yourgames, get crash reports, and support your users..Complete yourown playable 2D OpenGL games. .Who This Book Is
Pindex Book 2020Latest edition
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發(fā)表于 2025-3-21 22:13:05 | 只看該作者
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發(fā)表于 2025-3-22 04:00:36 | 只看該作者
Book 2020Latest editionou through the process of creating several example game apps using APIs available in Android.?.You will learn the basics needed to join the ranks of successful Android game app developers. the book starts?with game design fundamentals using Canvas and Android SDK 10 or earlier programming basics. Yo
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發(fā)表于 2025-3-22 06:56:24 | 只看該作者
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發(fā)表于 2025-3-22 12:05:39 | 只看該作者
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發(fā)表于 2025-3-22 16:41:31 | 只看該作者
https://doi.org/10.1007/b101921You will build many interesting apps, to be sure. Whether it be a gaming app, line of business app, or some other kind, we need to learn the basics of creating, building, and testing an app in Android Studio first; this chapter is all about that. In here, we’ll cover the following:
7#
發(fā)表于 2025-3-22 17:17:59 | 只看該作者
Asymptotic Waveform Evaluation,In the previous chapter, we built a simple app by creating a project, opened it in the main editor window, and ran it in an emulator. In this chapter, we’ll take a closer look at the parts of Android Studio where we’ll spend most of our time. We’ll look at the following:
8#
發(fā)表于 2025-3-23 01:05:52 | 只看該作者
Mahesh Shirole,Maneesh Darisi,Sunil BhirudWe already know how to create a basic project, and we’ve gotten a tour of Android Studio. In this chapter, we’ll look at what makes up an Android application.
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發(fā)表于 2025-3-23 05:14:07 | 只看該作者
Mokhtar Awang,Meor Razali Meor M FaredThe best way to learn game programming is to start coding one. In this chapter, we‘ll build a simple card game, Crazy Eights. Crazy 8 is a popular game, both the actual card game and its electronic counterparts. If you search Google Play for Crazy Eights, it‘ll turn up quite a few selections.
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發(fā)表于 2025-3-23 07:44:33 | 只看該作者
R. S. Rutledge,D. S. Backman,R. J. HiscocksLet’s jump into the next game. This game will be simpler than the previous one we built, both in mechanics and technique, but this one will incorporate the use of audio and some sound effects. In this chapter, we’ll discuss the following:
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