找回密碼
 To register

QQ登錄

只需一步,快速開始

掃一掃,訪問微社區(qū)

打印 上一主題 下一主題

Titlebook: Beginning 3D Game Development with Unity; All-in-one, multi-pl Sue Blackman Book 2011 Sue Blackman 2011

[復(fù)制鏈接]
查看: 17476|回復(fù): 53
樓主
發(fā)表于 2025-3-21 17:01:10 | 只看該作者 |倒序?yàn)g覽 |閱讀模式
期刊全稱Beginning 3D Game Development with Unity
期刊簡(jiǎn)稱All-in-one, multi-pl
影響因子2023Sue Blackman
視頻videohttp://file.papertrans.cn/183/182182/182182.mp4
發(fā)行地址Beginning 3D Game Development with Unity introduces key game production concepts in an artist-friendly manner, removes the hurdles to understanding scripting..It enables independent game artists to le
圖書封面Titlebook: Beginning 3D Game Development with Unity; All-in-one, multi-pl Sue Blackman Book 2011 Sue  Blackman 2011
影響因子.Beginning 3D Game Development with Unity. is perfect for those who would like to?come to grips with programming Unity. You may be an artist who has learned 3D tools such as 3ds Max, Maya, or Cinema 4D, or you may come from 2D tools such as Photoshop and Illustrator. On the other hand, you may just want to familiarize yourself with programming games and the latest ideas in game production. . . This book introduces key game production concepts in an artist-friendly way, and rapidly teaches the basic scripting skills you‘ll need with Unity. It goes on to show how you, as an independent game artist, can create casual interactive adventure games in the style of Telltale‘s Tales of Monkey Island, while also giving you a firm foundation in game logic and design. . . ..The first part of the book explains the logic involved in game interaction, and soon has you creating game assets through simple examples that you can build upon and gradually expand. ..In the second part, you‘ll build the foundations of a point-and-click style first-person adventure game—including reusable state management scripts, load/save functionality, a robust inventory system, and a bonus feature: a dynamically confi
Pindex Book 2011
The information of publication is updating

書目名稱Beginning 3D Game Development with Unity影響因子(影響力)




書目名稱Beginning 3D Game Development with Unity影響因子(影響力)學(xué)科排名




書目名稱Beginning 3D Game Development with Unity網(wǎng)絡(luò)公開度




書目名稱Beginning 3D Game Development with Unity網(wǎng)絡(luò)公開度學(xué)科排名




書目名稱Beginning 3D Game Development with Unity被引頻次




書目名稱Beginning 3D Game Development with Unity被引頻次學(xué)科排名




書目名稱Beginning 3D Game Development with Unity年度引用




書目名稱Beginning 3D Game Development with Unity年度引用學(xué)科排名




書目名稱Beginning 3D Game Development with Unity讀者反饋




書目名稱Beginning 3D Game Development with Unity讀者反饋學(xué)科排名




單選投票, 共有 1 人參與投票
 

0票 0.00%

Perfect with Aesthetics

 

1票 100.00%

Better Implies Difficulty

 

0票 0.00%

Good and Satisfactory

 

0票 0.00%

Adverse Performance

 

0票 0.00%

Disdainful Garbage

您所在的用戶組沒有投票權(quán)限
沙發(fā)
發(fā)表于 2025-3-21 22:26:34 | 只看該作者
Action Objects,ferently. Some handle it more gracefully than others, but there are always going to be issues and gotchas. The idea is to try to understand the reasoning behind the implementation and develop guidelines for your own particular needs.
板凳
發(fā)表于 2025-3-22 03:56:53 | 只看該作者
tanding scripting..It enables independent game artists to le.Beginning 3D Game Development with Unity. is perfect for those who would like to?come to grips with programming Unity. You may be an artist who has learned 3D tools such as 3ds Max, Maya, or Cinema 4D, or you may come from 2D tools such as
地板
發(fā)表于 2025-3-22 06:39:58 | 只看該作者
Differential Equations in Algebras,. The bulk of the information, animations, audio clips, descriptions, etc. will be stored on the individual object as metadata in the Interactor script. Each action object will need to know all of the information associated with each of its possible states as well as its current state.
5#
發(fā)表于 2025-3-22 12:43:06 | 只看該作者
L. F. Reséndis O.,L. M. Tovar S.kin in particular places. You experimented with the parameters for the GUI controls, and found you could make label controls look like box controls while still acting like labels. After you learned that the GUI elements exist only through scripting, you found that Rect parameters define the position and region a control will occupy.
6#
發(fā)表于 2025-3-22 13:26:53 | 只看該作者
Object Metadata,. The bulk of the information, animations, audio clips, descriptions, etc. will be stored on the individual object as metadata in the Interactor script. Each action object will need to know all of the information associated with each of its possible states as well as its current state.
7#
發(fā)表于 2025-3-22 17:36:06 | 只看該作者
8#
發(fā)表于 2025-3-22 23:11:13 | 只看該作者
9#
發(fā)表于 2025-3-23 03:52:02 | 只看該作者
10#
發(fā)表于 2025-3-23 06:26:02 | 只看該作者
Navigation and Functionality,s can you tell if scale, layout, color scheme and all the rest of the design have come together to create the mood you intend. Even though what you’re creating here is just a temporary test scene, the effect is the basis for every entertainment author’s goal-suspension of disbelief.
 關(guān)于派博傳思  派博傳思旗下網(wǎng)站  友情鏈接
派博傳思介紹 公司地理位置 論文服務(wù)流程 影響因子官網(wǎng) 吾愛論文網(wǎng) 大講堂 北京大學(xué) Oxford Uni. Harvard Uni.
發(fā)展歷史沿革 期刊點(diǎn)評(píng) 投稿經(jīng)驗(yàn)總結(jié) SCIENCEGARD IMPACTFACTOR 派博系數(shù) 清華大學(xué) Yale Uni. Stanford Uni.
QQ|Archiver|手機(jī)版|小黑屋| 派博傳思國際 ( 京公網(wǎng)安備110108008328) GMT+8, 2025-10-14 14:40
Copyright © 2001-2015 派博傳思   京公網(wǎng)安備110108008328 版權(quán)所有 All rights reserved
快速回復(fù) 返回頂部 返回列表
蛟河市| 岗巴县| 永年县| 远安县| 旬邑县| 顺义区| 乐昌市| 桃园县| 德格县| 威海市| 台湾省| 榆林市| 积石山| 襄垣县| 长子县| 铜梁县| 宁波市| 遂宁市| 遂川县| 久治县| 随州市| 玉树县| 永吉县| 双流县| 庆城县| 乐安县| 留坝县| 静宁县| 灵石县| 西平县| 甘德县| 六枝特区| 于都县| 砚山县| 晋州市| 二连浩特市| 平乐县| 新津县| 平南县| 依兰县| 延吉市|