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Titlebook: Beginning 3D Game Development with Unity; All-in-one, multi-pl Sue Blackman Book 2011 Sue Blackman 2011

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發(fā)表于 2025-3-21 17:01:10 | 只看該作者 |倒序?yàn)g覽 |閱讀模式
期刊全稱Beginning 3D Game Development with Unity
期刊簡稱All-in-one, multi-pl
影響因子2023Sue Blackman
視頻videohttp://file.papertrans.cn/183/182182/182182.mp4
發(fā)行地址Beginning 3D Game Development with Unity introduces key game production concepts in an artist-friendly manner, removes the hurdles to understanding scripting..It enables independent game artists to le
圖書封面Titlebook: Beginning 3D Game Development with Unity; All-in-one, multi-pl Sue Blackman Book 2011 Sue  Blackman 2011
影響因子.Beginning 3D Game Development with Unity. is perfect for those who would like to?come to grips with programming Unity. You may be an artist who has learned 3D tools such as 3ds Max, Maya, or Cinema 4D, or you may come from 2D tools such as Photoshop and Illustrator. On the other hand, you may just want to familiarize yourself with programming games and the latest ideas in game production. . . This book introduces key game production concepts in an artist-friendly way, and rapidly teaches the basic scripting skills you‘ll need with Unity. It goes on to show how you, as an independent game artist, can create casual interactive adventure games in the style of Telltale‘s Tales of Monkey Island, while also giving you a firm foundation in game logic and design. . . ..The first part of the book explains the logic involved in game interaction, and soon has you creating game assets through simple examples that you can build upon and gradually expand. ..In the second part, you‘ll build the foundations of a point-and-click style first-person adventure game—including reusable state management scripts, load/save functionality, a robust inventory system, and a bonus feature: a dynamically confi
Pindex Book 2011
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發(fā)表于 2025-3-21 22:26:34 | 只看該作者
Action Objects,ferently. Some handle it more gracefully than others, but there are always going to be issues and gotchas. The idea is to try to understand the reasoning behind the implementation and develop guidelines for your own particular needs.
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發(fā)表于 2025-3-22 03:56:53 | 只看該作者
tanding scripting..It enables independent game artists to le.Beginning 3D Game Development with Unity. is perfect for those who would like to?come to grips with programming Unity. You may be an artist who has learned 3D tools such as 3ds Max, Maya, or Cinema 4D, or you may come from 2D tools such as
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Differential Equations in Algebras,. The bulk of the information, animations, audio clips, descriptions, etc. will be stored on the individual object as metadata in the Interactor script. Each action object will need to know all of the information associated with each of its possible states as well as its current state.
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L. F. Reséndis O.,L. M. Tovar S.kin in particular places. You experimented with the parameters for the GUI controls, and found you could make label controls look like box controls while still acting like labels. After you learned that the GUI elements exist only through scripting, you found that Rect parameters define the position and region a control will occupy.
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發(fā)表于 2025-3-22 13:26:53 | 只看該作者
Object Metadata,. The bulk of the information, animations, audio clips, descriptions, etc. will be stored on the individual object as metadata in the Interactor script. Each action object will need to know all of the information associated with each of its possible states as well as its current state.
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Navigation and Functionality,s can you tell if scale, layout, color scheme and all the rest of the design have come together to create the mood you intend. Even though what you’re creating here is just a temporary test scene, the effect is the basis for every entertainment author’s goal-suspension of disbelief.
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