找回密碼
 To register

QQ登錄

只需一步,快速開(kāi)始

掃一掃,訪問(wèn)微社區(qū)

打印 上一主題 下一主題

Titlebook: Beginning .NET Game Programming in VB .NET; David Weller,Alexandre Santos Lob?o,Ellen Hatton Book 2004 David Weller, Alexandre Santos Lob?

[復(fù)制鏈接]
31#
發(fā)表于 2025-3-26 21:22:41 | 只看該作者
32#
發(fā)表于 2025-3-27 02:25:39 | 只看該作者
33#
發(fā)表于 2025-3-27 07:22:42 | 只看該作者
Managed DirectX First Steps: Direct3D Basics and DirectX vs. GDI+,eleased a version of DirectX that allowed developers to access the DirectX libraries using .NET languages (such as C., Visual Basic.NET, and managed C++), which is commonly referred to as . (Microsoft and developers often use the acronym MDX).
34#
發(fā)表于 2025-3-27 10:35:56 | 只看該作者
.Nettrix: GDI+ and Collision Detection,of game development: collision detection algorithms. Although game developers use GDI+ functions to draw images on screen, collision detection algorithms are responsible for making the drawings interact with each other. This allows a program to know when an image is over another one and to take the
35#
發(fā)表于 2025-3-27 16:18:47 | 只看該作者
Managed DirectX First Steps: Direct3D Basics and DirectX vs. GDI+, programmers to access the graphics hardware without requiring the developer to switch out of Windows and into DOS mode. Starting in 2002, Microsoft released a version of DirectX that allowed developers to access the DirectX libraries using .NET languages (such as C., Visual Basic.NET, and managed C
36#
發(fā)表于 2025-3-27 18:35:18 | 只看該作者
Space Donuts: Sprites Revisited,000-line program, we’re going to cover a lot of concepts: Animating sprites, rendering sprites in DirectX, managing sprites, handling simple input using DirectInput, creating sound effects using DirectSound, and a variety of other gaming goodies.
37#
發(fā)表于 2025-3-28 01:11:35 | 只看該作者
38#
發(fā)表于 2025-3-28 03:51:45 | 只看該作者
39#
發(fā)表于 2025-3-28 06:14:40 | 只看該作者
Adding Visual Effects to Spacewar3D,p isn’t easy to see, and the explosions are, well, invisible. You still need to add some features that will increase the wow-factor of the game (a highly scientific factor measured by the distance that players’ eyes pop out when they see an effect).
40#
發(fā)表于 2025-3-28 13:25:26 | 只看該作者
 關(guān)于派博傳思  派博傳思旗下網(wǎng)站  友情鏈接
派博傳思介紹 公司地理位置 論文服務(wù)流程 影響因子官網(wǎng) 吾愛(ài)論文網(wǎng) 大講堂 北京大學(xué) Oxford Uni. Harvard Uni.
發(fā)展歷史沿革 期刊點(diǎn)評(píng) 投稿經(jīng)驗(yàn)總結(jié) SCIENCEGARD IMPACTFACTOR 派博系數(shù) 清華大學(xué) Yale Uni. Stanford Uni.
QQ|Archiver|手機(jī)版|小黑屋| 派博傳思國(guó)際 ( 京公網(wǎng)安備110108008328) GMT+8, 2025-10-6 23:33
Copyright © 2001-2015 派博傳思   京公網(wǎng)安備110108008328 版權(quán)所有 All rights reserved
快速回復(fù) 返回頂部 返回列表
新建县| 武山县| 林口县| 汪清县| 苏尼特右旗| 金秀| 东阿县| 慈溪市| 香格里拉县| 兰考县| 哈密市| 武邑县| 舟山市| 衡阳县| 贵定县| 左贡县| 阜新| 台中县| 阿荣旗| 开原市| 张家港市| 寻乌县| 普陀区| 丰台区| 治多县| 东源县| 邳州市| 镇赉县| 尉犁县| 萝北县| 华亭县| 九寨沟县| 蒙阴县| 鄂伦春自治旗| 如东县| 柘城县| 巴楚县| 高雄县| 崇文区| 上杭县| 双流县|