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Titlebook: Beginning .NET Game Programming in VB .NET; David Weller,Alexandre Santos Lob?o,Ellen Hatton Book 2004 David Weller, Alexandre Santos Lob?

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期刊全稱Beginning .NET Game Programming in VB .NET
影響因子2023David Weller,Alexandre Santos Lob?o,Ellen Hatton
視頻videohttp://file.papertrans.cn/183/182180/182180.mp4
發(fā)行地址Adapted to VB .NET by key Microsoft insiders – Lead author is the .NET Game evangelist at Microsoft!.An easy-to-read, soup-to-nuts guide that helps you start programming games fast.Packed with code ex
圖書(shū)封面Titlebook: Beginning .NET Game Programming in VB .NET;  David Weller,Alexandre Santos Lob?o,Ellen Hatton Book 2004 David Weller, Alexandre Santos Lob?
影響因子.This highly-anticipated title provides a clear introduction to game programming for VB .NET programmers! Microsoft insiders have written an easy-to-read guide, so you can start programming games quickly. This book even includes an introduction to Managed DirectX9, and other advanced .NET features, like animation and sounds...Code examples are actually complete games, and include .Nettrix , .Netterpillars, River Pla.NET, Magic KindergarteN., D-iNfEcT, Nettrix II (for the Pocket PC), and a version of the classic game, Spacewars..
Pindex Book 2004
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https://doi.org/10.1007/978-3-540-72187-1of game development: collision detection algorithms. Although game developers use GDI+ functions to draw images on screen, collision detection algorithms are responsible for making the drawings interact with each other. This allows a program to know when an image is over another one and to take the
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https://doi.org/10.1007/978-3-0348-8150-0 programmers to access the graphics hardware without requiring the developer to switch out of Windows and into DOS mode. Starting in 2002, Microsoft released a version of DirectX that allowed developers to access the DirectX libraries using .NET languages (such as C., Visual Basic.NET, and managed C
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Fundamental Concepts and Exampleslatland” of the original Spacewar game into the third dimension (see Figure 6-1). You’ll be introduced to many new concepts, but many of the classes from the Spacewar game will carry over directly into the 3-D version with little or no modification.
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