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Titlebook: Beginning .NET Game Programming in C#; David Weller,Alexandre Santos Lob?o,Ellen Hatton Book 2004 David Weller, Alexandre Santos Lob?o, an

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樓主: Deleterious
31#
發(fā)表于 2025-3-26 21:52:18 | 只看該作者
Juan Calvo,Erwan Hingant,Romain Yvinecp isn’t easy to see, and the explosions are, well, invisible. You still need to add some features that will increase the wow-factor of the game (a highly scientific factor measured by the distance that players’ eyes pop out when they see an effect).
32#
發(fā)表于 2025-3-27 02:55:09 | 只看該作者
Christian Klingenberg,Yun-Guang Lu. to the concepts of artificial intelligence (AI) and sprites. You’ll also get a chance to extend your knowledge of GDI+ functions, including some tips intended to give your games a boost in performance. To accomplish these goals and illustrate these concepts, we’ll walk you through the steps for creating a game called .. (see Figure 2-1).
33#
發(fā)表于 2025-3-27 06:57:22 | 只看該作者
34#
發(fā)表于 2025-3-27 13:03:20 | 只看該作者
.Netterpillars: Artificial Intelligence and Sprites,. to the concepts of artificial intelligence (AI) and sprites. You’ll also get a chance to extend your knowledge of GDI+ functions, including some tips intended to give your games a boost in performance. To accomplish these goals and illustrate these concepts, we’ll walk you through the steps for creating a game called .. (see Figure 2-1).
35#
發(fā)表于 2025-3-27 14:49:11 | 只看該作者
36#
發(fā)表于 2025-3-27 17:55:55 | 只看該作者
Space Donuts: Sprites Revisited,00-line program, we’re going to cover a lot of concepts: Animating sprites, rendering sprites in DirectX, managing sprites, handling simple input using DirectInput, creating sound effects using DirectSound, and a variety of other gaming goodies.
37#
發(fā)表于 2025-3-28 01:23:49 | 只看該作者
Spacewar!,2002, he uploaded the code to help launch the.NET community Web site, GotDotNet (.). Eric is a Microsoft Visual C#.NET program manager and author of the Apress book .. Eric also wrsites a C# column for MSDN Online called “Working with C#.”
38#
發(fā)表于 2025-3-28 02:45:39 | 只看該作者
Spacewar3D: Meshes and Buffers and Textures, Oh My!,latland” of the original Spacewar game into the third dimension (see Figure 6-1). You’ll be introduced to many new concepts, but many of the classes from the Spacewar game will carry over directly into the 3-D version with little or no modification.
39#
發(fā)表于 2025-3-28 08:54:46 | 只看該作者
Adding Visual Effects to Spacewar3D,p isn’t easy to see, and the explosions are, well, invisible. You still need to add some features that will increase the wow-factor of the game (a highly scientific factor measured by the distance that players’ eyes pop out when they see an effect).
40#
發(fā)表于 2025-3-28 12:54:55 | 只看該作者
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