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Titlebook: Beginning .NET Game Programming in C#; David Weller,Alexandre Santos Lob?o,Ellen Hatton Book 2004 David Weller, Alexandre Santos Lob?o, an

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樓主: Deleterious
11#
發(fā)表于 2025-3-23 09:51:22 | 只看該作者
.Nettrix: GDI+ and Collision Detection,of game development: collision detection algorithms. Although game developers use GDI+ functions to draw images on screen, collision detection algorithms are responsible for making the drawings interact with each other. This allows a program to know when an image is over another one and to take the
12#
發(fā)表于 2025-3-23 15:32:37 | 只看該作者
13#
發(fā)表于 2025-3-23 19:13:42 | 只看該作者
14#
發(fā)表于 2025-3-23 23:28:23 | 只看該作者
Spacewar!,2002, he uploaded the code to help launch the.NET community Web site, GotDotNet (.). Eric is a Microsoft Visual C#.NET program manager and author of the Apress book .. Eric also wrsites a C# column for MSDN Online called “Working with C#.”
15#
發(fā)表于 2025-3-24 02:34:09 | 只看該作者
Spacewar3D: Meshes and Buffers and Textures, Oh My!,latland” of the original Spacewar game into the third dimension (see Figure 6-1). You’ll be introduced to many new concepts, but many of the classes from the Spacewar game will carry over directly into the 3-D version with little or no modification.
16#
發(fā)表于 2025-3-24 07:10:55 | 只看該作者
17#
發(fā)表于 2025-3-24 11:10:52 | 只看該作者
18#
發(fā)表于 2025-3-24 17:54:16 | 只看該作者
https://doi.org/10.1007/978-1-4302-0721-4; NET; ADO; NET; Ada; Animation; C programming language; C#; Multithreading; VB; NET; Visual Basic; computer gra
19#
發(fā)表于 2025-3-24 21:09:04 | 只看該作者
20#
發(fā)表于 2025-3-25 00:59:21 | 只看該作者
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