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Titlebook: Augmented and Virtual Reality in the Metaverse; Vladimir Geroimenko Book 2024 The Editor(s) (if applicable) and The Author(s), under exclu

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11#
發(fā)表于 2025-3-23 12:00:19 | 只看該作者
,Genetische Beratung als Interaktionsproze?, used to create immersive and meaningful educational experiences. Using specific projects, including virtual and augmented reality in pharmacy education, layered augmented reality for participant learning and bespoke environments for simulation, we demonstrate the potential of XR to enhance learning
12#
發(fā)表于 2025-3-23 17:42:41 | 只看該作者
https://doi.org/10.1007/978-3-642-71505-1earning experiences. The metaverse promises the merge of physical reality with virtuality and provokes reconceptualization of teaching and learning for education and training. Spatial computing affordances enable experiential, immersive learning in cyber-physical and digital 3D environments. Prior r
13#
發(fā)表于 2025-3-23 22:05:59 | 只看該作者
14#
發(fā)表于 2025-3-23 23:54:30 | 只看該作者
Gholamali Tariverdian,Marion Paulthe metaverse in enabling immersive collaborative learning. Due to their immersive and interactive nature, extended reality technologies and the metaverse could transform traditional collaborative learning in an attempt to achieve better learning outcomes. Immersive collaborative learning is an educ
15#
發(fā)表于 2025-3-24 06:03:42 | 只看該作者
Walter Fuhrmann,Friedrich Vogelstation, .. Employing a qualitative methodology, the research relies on digital anthropology, specifically virtual ethnography, to examine the metaverse’s impact on physical reality. The metaverse, designed as a responsive website since 2020, features a virtual flower offering, a 3D space replicatin
16#
發(fā)表于 2025-3-24 08:12:07 | 只看該作者
Walter Fuhrmann,Friedrich Vogel emerged new digital age phenomenon. The concept of the metaverse is approached from a technological innovation perspective. The chapter investigates the possibilities of using the phenomenon of CVR, which facilitates the desired immersion while requiring the least prior knowledge and skills from th
17#
發(fā)表于 2025-3-24 11:19:29 | 只看該作者
Psychologische und soziale Aspekte,n the metaverse space developed for the Ionian Film Office. It will highlight the perspectives of various stakeholders, such as users, designers, employees, visitors, and technicians, who engage with these systems, addressing both the opportunities and limitations that arise. In addition, the chapte
18#
發(fā)表于 2025-3-24 18:48:41 | 只看該作者
19#
發(fā)表于 2025-3-24 22:12:17 | 只看該作者
,Einführung in die Fragestellung,leading to addictive behaviours, encasement within digital echo chambers, and detrimental social implications. The Metaverse’s capacity to fulfil desires could foster an illusion of gratification, risking further addiction. Additionally, the study emphasizes the portrayal of virtual reality as a “ge
20#
發(fā)表于 2025-3-25 00:42:04 | 只看該作者
https://doi.org/10.1007/978-3-642-94653-0the complexity, persistence, and interactivity of nature: a metaverse and AI. There are dystopias and utopias colorfully portrayed in science fiction which speak to our fears and desires for the future. But, has the metaverse already arrived? There are now convincing AI metaverses of text, virtual c
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