找回密碼
 To register

QQ登錄

只需一步,快速開始

掃一掃,訪問微社區(qū)

打印 上一主題 下一主題

Titlebook: ArtsIT, Interactivity and Game Creation; 12th EAI Internation Anthony L. Brooks Conference proceedings 2024 ICST Institute for Computer Sci

[復(fù)制鏈接]
查看: 39648|回復(fù): 56
樓主
發(fā)表于 2025-3-21 17:30:51 | 只看該作者 |倒序瀏覽 |閱讀模式
期刊全稱ArtsIT, Interactivity and Game Creation
期刊簡稱12th EAI Internation
影響因子2023Anthony L. Brooks
視頻videohttp://file.papertrans.cn/163/162796/162796.mp4
學(xué)科分類Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engi
圖書封面Titlebook: ArtsIT, Interactivity and Game Creation; 12th EAI Internation Anthony L. Brooks Conference proceedings 2024 ICST Institute for Computer Sci
影響因子.This book constitutes the refereed post-conference proceedings the 12.th.?EAI International Conference on ArtsIT, Interactivity and Game Creation, ArtsIT 2023 which was held in S?o Paulo, Brazil, in November 27-29, 2023..The 40 revised full papers and 1 Short paper presented were carefully selected from 103 submissions. The papers are thematically arranged in the following sections:?.Part I: exploring new frontiers in music therapy; network dance and technology; computational art and the creative process; alternative realities, immersion experiences, and arts-based research..Part II: alternative realities, immersion experiences, and arts-based research; games; interactive technologies, multimedia, and musical art; human at centre..
Pindex Conference proceedings 2024
The information of publication is updating

書目名稱ArtsIT, Interactivity and Game Creation影響因子(影響力)




書目名稱ArtsIT, Interactivity and Game Creation影響因子(影響力)學(xué)科排名




書目名稱ArtsIT, Interactivity and Game Creation網(wǎng)絡(luò)公開度




書目名稱ArtsIT, Interactivity and Game Creation網(wǎng)絡(luò)公開度學(xué)科排名




書目名稱ArtsIT, Interactivity and Game Creation被引頻次




書目名稱ArtsIT, Interactivity and Game Creation被引頻次學(xué)科排名




書目名稱ArtsIT, Interactivity and Game Creation年度引用




書目名稱ArtsIT, Interactivity and Game Creation年度引用學(xué)科排名




書目名稱ArtsIT, Interactivity and Game Creation讀者反饋




書目名稱ArtsIT, Interactivity and Game Creation讀者反饋學(xué)科排名




單選投票, 共有 0 人參與投票
 

0票 0%

Perfect with Aesthetics

 

0票 0%

Better Implies Difficulty

 

0票 0%

Good and Satisfactory

 

0票 0%

Adverse Performance

 

0票 0%

Disdainful Garbage

您所在的用戶組沒有投票權(quán)限
沙發(fā)
發(fā)表于 2025-3-21 23:24:45 | 只看該作者
Cambridge Imperial and Post-Colonial Studiesral heritage. It delves into the key components of immersive and engaging MR experiences. The paper provides insights into the development process of an MR application prototype that virtualises cultural heritage pieces. It covers concept design and implementation, offering a comprehensive understan
板凳
發(fā)表于 2025-3-22 01:04:37 | 只看該作者
Finance, Politics, and Imperialismging points with distinct appearances within a unified form of expression. We propose an approach that facilitates the creation of non-uniform, art-directed representations for point-based geometry, allowing for interactive rendering in 3D space. Rather than replacing all points with a set of static
地板
發(fā)表于 2025-3-22 07:32:32 | 只看該作者
5#
發(fā)表于 2025-3-22 11:36:50 | 只看該作者
Luigi Paganetto,Pasquale Lucio Scandizzo researchers. Digital science libraries interfaces offer inadequate support for effective navigation and exploration, and fail to assist researchers in accurately articulating their queries with their specific interests, by typically offering a massive list of results as visual output. This problem
6#
發(fā)表于 2025-3-22 14:18:11 | 只看該作者
7#
發(fā)表于 2025-3-22 21:01:31 | 只看該作者
Finance, Research, Education and Growthorld of mycelium networks through an artistic virtual reality (VR) experience, as a medium to communicate the awe-inspiring natural phenomenon. The VR application was conceptualised and designed through various creative activities and participatory design workshops with external participants. The fi
8#
發(fā)表于 2025-3-23 00:05:13 | 只看該作者
Luigi Paganetto,Edmund S. Phelpsrough three-dimensional outcrop models. Photogrammetry and laser scanning techniques allow the creation of a three-dimensional digital outcrop model (DOM) for out-of-field analysis. Virtual reality technology is a human-computer interface that allows direct user interaction with a virtual environmen
9#
發(fā)表于 2025-3-23 04:05:52 | 只看該作者
https://doi.org/10.1057/978-1-137-56061-2eaning and immersion. Using . (2014) as a case study, I analyze its sound image through Smalley’s concept of space-form (2007) to find these points. Even though all sound is spatialized in the sound-image, not all sounds are located in the 3D navigation space. Positioned and non-positioned sounds (i
10#
發(fā)表于 2025-3-23 08:16:18 | 只看該作者
 關(guān)于派博傳思  派博傳思旗下網(wǎng)站  友情鏈接
派博傳思介紹 公司地理位置 論文服務(wù)流程 影響因子官網(wǎng) 吾愛論文網(wǎng) 大講堂 北京大學(xué) Oxford Uni. Harvard Uni.
發(fā)展歷史沿革 期刊點評 投稿經(jīng)驗總結(jié) SCIENCEGARD IMPACTFACTOR 派博系數(shù) 清華大學(xué) Yale Uni. Stanford Uni.
QQ|Archiver|手機版|小黑屋| 派博傳思國際 ( 京公網(wǎng)安備110108008328) GMT+8, 2025-10-11 18:16
Copyright © 2001-2015 派博傳思   京公網(wǎng)安備110108008328 版權(quán)所有 All rights reserved
快速回復(fù) 返回頂部 返回列表
西充县| 长岛县| 达孜县| 汉寿县| 辽阳市| 新邵县| 安徽省| 高青县| 含山县| 舒城县| 定兴县| 翁牛特旗| 监利县| 郁南县| 无棣县| 田林县| 丹棱县| 长岭县| 客服| 新宾| 乐山市| 昔阳县| 视频| 渝中区| 电白县| 海伦市| 华池县| 株洲县| 泾源县| 嘉黎县| 双峰县| 延边| 宣武区| 湘潭市| 米脂县| 凤城市| 武邑县| 铁岭县| 定州市| 塔河县| 大港区|