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Titlebook: ArtsIT, Interactivity and Game Creation; Creative Heritage. N Matthias W?lfel,Johannes Bernhardt,Sonja Thiel Conference proceedings 2022 IC

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樓主: 選民
31#
發(fā)表于 2025-3-27 00:51:38 | 只看該作者
https://doi.org/10.1007/978-1-4614-8511-7ve model through the combination of existing data analysis and machine learning that can rate team and player performance. The best performing model was able to correctly predict 67% of 306 games. Results indicate that while it is possible to predict the outcome of a competitive League of Legends ga
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發(fā)表于 2025-3-28 00:44:16 | 只看該作者
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發(fā)表于 2025-3-28 04:21:26 | 只看該作者
Influence of Visual Appearance of Agents on Presence, Attractiveness, and Agency in Virtual Realityon of the system or certain aspects of it. To investigate which type of visualization influences presence, attractiveness, and sense of agency, we designed four different visualizations of agent-mediated interfaces, namely audio-only without embodiment, as an object, as an anthropomorphic object, an
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發(fā)表于 2025-3-28 06:28:51 | 只看該作者
40#
發(fā)表于 2025-3-28 11:06:06 | 只看該作者
Tackling Online Hate Speech?ect “Play Your Role: Gamification Against Hate Speech”, funded by the European Commission‘s programme, Citizenship, Rights and Justice, which is related to the ONu‘s goal 16, Peace, Justice and Strong Institutions, we will contextualize and present a set of complementary and interrelated tools, such
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